-
Notifications
You must be signed in to change notification settings - Fork 56
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Don't strictly require inih #490
Conversation
inih isn't used by anything in liblcf directly, relaxing this requirement and allowing it to be disabled enables outside projects to more easily integrate this library into their application. This PR enables this while still making it the default, so the current behavior is the default one requiring no changes in existing apps (easyrpg-player)
Thanks that looks like a reasonable change. Will look at it during the weekend. |
Exclude inih from CMake config file when disabled.
0c57f77
to
8c4f207
Compare
Jenkins: test this please Strange WiiU build error o_O ... lets try again. |
Somehow I missed a few references and they cropped up when I started integrating it. |
What the heck? I literally just built it on linux o.0 |
1750cc7
to
d180eaa
Compare
d180eaa
to
90ac4e8
Compare
Well that was an ordeal, but everything should be in order now. lcf2xml was being naughty and threw off my assumption lol |
more junk for autotools was missing... should be fine now. :) |
Okay i think all are happy now. Dependency changes are always a bit annoying to code 😅 |
Yeah, having to deal with it in my own projects gives me that understanding as well lol. |
inih isn't used by anything in liblcf directly, relaxing this requirement and allowing it to be disabled enables outside projects to more easily integrate this library into their application.
This PR enables this while still making inih a default requirement, so the current behavior is the default one requiring no changes in existing apps (easyrpg-player)