Skip to content

Commit

Permalink
isFlipping
Browse files Browse the repository at this point in the history
  • Loading branch information
Prevter authored Oct 25, 2024
1 parent 77c138c commit 8559162
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -7774,7 +7774,9 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
bool hasItem(int) = m1 0xf9bac, imac 0x11d8a0;
bool hasUniqueCoin(EffectGameObject*) = win 0x207020, imac 0x11ce50, m1 0xf91ec;
void increaseBatchNodeCapacity() = win 0x1fd9d0;
bool isFlipping();
bool isFlipping() {
return m_gameState.m_levelFlipping != 0.f && m_gameState.m_levelFlipping != 1.f;
}
bool isPlayer2Button(int);
void lightningFlash(cocos2d::CCPoint to, cocos2d::ccColor3B color);
void lightningFlash(cocos2d::CCPoint from, cocos2d::CCPoint to, cocos2d::ccColor3B color, float lineWidth, float duration, int displacement, bool flash, float opacity) = win 0x235db0, imac 0x1154f0, m1 0xf2a4c;
Expand Down Expand Up @@ -14447,7 +14449,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
bool isSafeMode(float);
bool isSafeSpiderFlip(float);
TodoReturn levelFlipFinished() = win 0x3698a0;
bool levelFlipping() = win 0x379500;
bool levelFlipping() = win 0x379500, m1 inline {
return m_playEffects && PlayLayer::get()->isFlipping();
}
TodoReturn levelWillFlip() = imac 0x40c6c0;
void loadFromCheckpoint(PlayerCheckpoint*) = win 0x37f9d0, imac 0x425520, m1 0x399e74;
void lockPlayer() = win 0x37d2e0, m1 0x3986a8, imac 0x423ad0;
Expand Down

0 comments on commit 8559162

Please sign in to comment.