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PlayerObject::playSpawnEffect mac
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Prevter authored Jul 20, 2024
1 parent 1700e1e commit da477ce
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -13203,7 +13203,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
TodoReturn playerIsMovingUp();
TodoReturn playerTeleported();
TodoReturn playingEndEffect() = m1 0x398a84, imac 0x423eb0; // inlined on windows
void playSpawnEffect() = win 0x3754b0;
void playSpawnEffect() = win 0x3754b0, imac 0x41c710, m1 0x391bb4;
void playSpiderDashEffect(cocos2d::CCPoint from, cocos2d::CCPoint to) = win 0x373200, imac 0x417a50, m1 0x38d940;
void postCollision(float) = win 0x36b6b0, m1 0x385734, imac 0x40d9d0;
void preCollision() = m1 0x3855d8;
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