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EduardoWS committed Jun 20, 2024
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18 changes: 18 additions & 0 deletions .editorconfig
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# https://editorconfig.org
root = true

[*]
indent_style = space
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

[*.{java,scala,groovy,kt,kts}]
indent_size = 4

[*.gradle]
indent_size = 2

[*.md]
trim_trailing_whitespace = false
2 changes: 2 additions & 0 deletions .gitattributes
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* text=auto eol=lf
*.bat text=auto eol=crlf
163 changes: 163 additions & 0 deletions .gitignore
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## Gradle:
.gradle/
gradle-app.setting
/build/
/android/build/
/core/build/
/lwjgl2/build/
/lwjgl3/build/
/html/build/
/teavm/build/
/ios/build/
/ios-moe/build/
/headless/build/
/server/build/
/shared/build/

## Java:
*.class
*.war
*.ear
hs_err_pid*
.attach_pid*

## Android:
/android/libs/armeabi-v7a/
/android/libs/arm64-v8a/
/android/libs/x86/
/android/libs/x86_64/
/android/gen/
/android/out/
local.properties
com_crashlytics_export_strings.xml

## Robovm:
/ios/robovm-build/

## iOS:
/ios/xcode/*.xcodeproj/*
!/ios/xcode/*.xcodeproj/xcshareddata
!/ios/xcode/*.xcodeproj/project.pbxproj
/ios/xcode/native/
/ios/IOSLauncher.app
/ios/IOSLauncher.app.dSYM

## GWT:
/html/war/
/html/gwt-unitCache/
.apt_generated/
/html/war/WEB-INF/deploy/
/html/war/WEB-INF/classes/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/

## TeaVM:
# Not sure yet...

## IntelliJ, Android Studio:
.idea/
*.ipr
*.iws
*.iml

## Eclipse:
.classpath
.project
.metadata/
/android/bin/
/core/bin/
/lwjgl2/bin/
/lwjgl3/bin/
/html/bin/
/teavm/bin/
/ios/bin/
/ios-moe/bin/
/headless/bin/
/server/bin/
/shared/bin/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch


## NetBeans:

/nbproject/private/
/android/nbproject/private/
/core/nbproject/private/
/lwjgl2/nbproject/private/
/lwjgl3/nbproject/private/
/html/nbproject/private/
/teavm/nbproject/private/
/ios/nbproject/private/
/ios-moe/nbproject/private/
/headless/nbproject/private/
/server/nbproject/private/
/shared/nbproject/private/

/nbbuild/
/android/nbbuild/
/core/nbbuild/
/lwjgl2/nbbuild/
/lwjgl3/nbbuild/
/html/nbbuild/
/teavm/nbbuild/
/ios/nbbuild/
/ios-moe/nbbuild/
/headless/nbbuild/
/server/nbbuild/
/shared/nbbuild/

/dist/
/android/dist/
/core/dist/
/lwjgl2/dist/
/lwjgl3/dist/
/html/dist/
/teavm/dist/
/ios/dist/
/ios-moe/dist/
/headless/dist/
/server/dist/
/shared/dist/

/nbdist/
/android/nbdist/
/core/nbdist/
/lwjgl2/nbdist/
/lwjgl3/nbdist/
/html/nbdist/
/teavm/nbdist/
/ios/nbdist/
/ios-moe/nbdist/
/headless/nbdist/
/server/nbdist/
/shared/nbdist/

nbactions.xml
nb-configuration.xml

## OS-Specific:
.DS_Store
Thumbs.db

## Miscellaneous:
*~
*.*#
*#*#
/assets/assets.txt

## Special cases:

## There is a resource-config.json file generated by nativeimage.gradle if you use Graal Native Image.
## Some usage may need extra resource configuration in a different file with the same name.
## You could also add that configuration to the text in nativeimage.gradle .
## You should delete or comment out the next line if you have configuration in a different resource-config.json .
**/resource-config.json
3 changes: 3 additions & 0 deletions .vscode/settings.json
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{
"java.configuration.updateBuildConfiguration": "interactive"
}
33 changes: 33 additions & 0 deletions README.md
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# Space-Game-setup

A [libGDX](https://libgdx.com/) project generated with [gdx-liftoff](https://github.com/libgdx/gdx-liftoff).

This project was generated with a template including simple application launchers and an `ApplicationAdapter` extension that draws libGDX logo.

## Platforms

- `core`: Main module with the application logic shared by all platforms.
- `lwjgl3`: Primary desktop platform using LWJGL3.

## Gradle

This project uses [Gradle](https://gradle.org/) to manage dependencies.
The Gradle wrapper was included, so you can run Gradle tasks using `gradlew.bat` or `./gradlew` commands.
Useful Gradle tasks and flags:

- `--continue`: when using this flag, errors will not stop the tasks from running.
- `--daemon`: thanks to this flag, Gradle daemon will be used to run chosen tasks.
- `--offline`: when using this flag, cached dependency archives will be used.
- `--refresh-dependencies`: this flag forces validation of all dependencies. Useful for snapshot versions.
- `build`: builds sources and archives of every project.
- `cleanEclipse`: removes Eclipse project data.
- `cleanIdea`: removes IntelliJ project data.
- `clean`: removes `build` folders, which store compiled classes and built archives.
- `eclipse`: generates Eclipse project data.
- `idea`: generates IntelliJ project data.
- `lwjgl3:jar`: builds application's runnable jar, which can be found at `lwjgl3/build/lib`.
- `lwjgl3:run`: starts the application.
- `test`: runs unit tests (if any).

Note that most tasks that are not specific to a single project can be run with `name:` prefix, where the `name` should be replaced with the ID of a specific project.
For example, `core:clean` removes `build` folder only from the `core` project.
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# LibGDX default skin

The one, the only, [*the default one*](https://github.com/libgdx/libgdx/tree/master/tests/gdx-tests-android/assets/data).

Majority of LibGDX devs started with this skin, as it's easy to find with ~~Goog~~ your search engine of choice. And, well, it *works*.

Supports most of the **Scene2D** widgets (including the newest tooltips), with notable exceptions being the image buttons. Features no additional icons, so if you want fancy controls for turning music on and off, you might want to [modify it](https://github.com/libgdx/libgdx/tree/master/tests/gdx-tests-android/assets-raw/skin).

![Default](preview.png)

Preview taken from [LibGDX skins](https://github.com/libgdx/libgdx-skins):

![Default](preview-large.png)

### License

Seems to be the same as the whole **LibGDX** framework. But then again - in commercial products, you might want to try out something fancier.
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{
duplicatePadding: false,
paddingX: 1,
paddingY: 1
}
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info face="Droid Sans" size=17 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1
common lineHeight=20 base=18 scaleW=256 scaleH=128 pages=1 packed=0
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kernings count=-1

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