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Configuration
You can configure every game separately using unified configuration file.
ux0:data/VitaGrafix/config.txt
- This section applies to all games, unless specific entry for a game exists. Available options are listed below.
[MAIN]
# Same options as in GAME section are permitted here.
- This section applies to a single game. These options override the [MAIN] section (for that game). Each game supports different options! Refer to the compatibility table of your patchlist.txt
[PCSA00001]
# options...
TIP: Because collections share one TITLE ID for multiple games, you might want to configure each game individually. To do that you need to specify game's .self path/name (and optionally NID). If you're not sure what those are, check patchlist.txt, it uses the same header format.
[PCSA00001, GOW1.self, 0x12345678]
↑ | ||
---|---|---|
PCSA00001 | game's TITLE ID | required |
GOW1.self | a part of executable's full path | optional |
0x12345678 | main module NID, 8 hex digits with '0x' prefix | optional |
The format is OPTION=VALUE
, each on a separate line.
option | description | valid values | default |
---|---|---|---|
ENABLED | Enables/disables game modifications (and OSD). |
ON: 1 , on or true OFF: 0 , off or false
|
ON |
OSD | Enables/disables the small overlay that is shown during first few seconds when starting a game. |
ON: 1 , on or true OFF: 0 , off or false
|
ON |
LOG | Enables/disables logging (to ux0:data/VitaGrafix/log.txt file) |
ON: 1 , on or true OFF: 0 , off or false
|
ON |
FB | Framebuffer resolution |
ON:960x544 720x408 640x368 OFF: 0 , off or false
|
OFF |
IB | Internal buf. resolution |
ON:WxH where:1 <= W <= 960 1 <= H <= 544 If patch supports multiple res. (e.g. dyn. res. scaling) use: WxH,WxH,... OFF: 0 , off or false
|
OFF |
FPS | Frames per second cap (upper limit) |
ON:60 30 20 OFF: 0 , off or false
|
OFF |
MSAA | Multisample anti-aliasing |
ON:4x 2x 1x (no AA)OFF: 0 , off or false
|
OFF |
TIP: If you leave some options out, the plugin will use their default values.
TIP: If patch supports multiple IB res. and you don't specify them all, the last WxH
will be used for those that would go after. It is therefore perfectly fine to just use IB=960x544
to set them all to 960x544 (e.g. to disable dynamic res. scaling) in such situations.
Comments always start with # character. They can, but don't need to be on a separate line.
# This is a comment
[PCSA00001] # This is also a valid comment
...
[MAIN]
# Set default options for all games
FB=960x544
IB=960x544
FPS=60
MSAA=4x
# Persona 4 Golden [EU], disable osd
# Notice that IB=960x544 is redundant here as it is
# the same resolution as the 'fallback' one in [MAIN] section above.
# This of course doesn't cause any harm.
[PCSB00245]
OSD=0
IB=960x544
# Ninja Gaiden Sigma 2 Plus, uses dynamic resolution scaling
# and switches between two specified IB resolutions when patched
# (based on framerate)
# Override the [MAIN] IB resolution(s) for this game.
[PCSB00294]
IB=960x544,720x408
# LittleBigPlanet res. patch introduces some glitches,
# let's disable it here.
[PCSA00017]
ENABLED=0
# GoW 2 won't reach 60 FPS @ 960x544 very often, so let's
# keep it locked to 30 (default FPS cap).
[PCSF00438, GOW2.self]
FPS=OFF
# I think you get what this does by now.
[PCSB00204]
IB=OFF
Downloads: https://github.com/Electry/VitaGrafix/releases
Official patchlist: https://github.com/Electry/VitaGrafixPatchlist
Game support discussion: https://github.com/Electry/VitaGrafixPatchlist/issues