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Game Design Document (GDD)

Ideas

  • Buff Turrets
  • Multiple Tiled Turrets
  • Boss Enemies
  • Arc Turrets
  • Art Turrets?
  • Shotgun Turrets
  • Background Changes to Music Beat
  • Enemies Breathe to Music Beat
  • Turrets wiggle to Music Beat
  • Squall Tower?
  • Magnetic Field Sticker Tower

Gameplay Experience

  • Enemy Health Display

    • Options: Size, Colour, Health Bar
    • Possible Feature: Body Dismemberment?
  • Camera View

    • Isometric Camera
  • Levels

  • Energy For Currency

  • Base produces energy at the end of each wave

  • Passive energy generation towers that require user input to collect from

  • Active energy generation towers that gain energy when an enemy dies within it's range


Core Systems

  • Turrets

    • Placing Turrets
    • Interface to buy Turrets
  • Enemies

    • Enemies move towards a base
    • Fixed enemy type and number per wave (total 10 waves)
  • Base

    • Central structure to defend
  • Wave System

    • In-between wave timer
    • Waves spawn at timed intervals
    • Ability to place and sell towers during the timer
  • Map

    • Hextile map layout
  • Game States

    • Main Menu
    • Win/Lose Conditions:
      • Victory: Survive all waves
      • Defeat: Base destroyed or failed to survive all waves

Late Systems

  • Endless Game Mode
    • Enemies spawn based on percentages rather than fixed numbers

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