- Buff Turrets
- Multiple Tiled Turrets
- Boss Enemies
- Arc Turrets
- Art Turrets?
- Shotgun Turrets
- Background Changes to Music Beat
- Enemies Breathe to Music Beat
- Turrets wiggle to Music Beat
- Squall Tower?
- Magnetic Field Sticker Tower
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Enemy Health Display
- Options: Size, Colour, Health Bar
- Possible Feature: Body Dismemberment?
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Camera View
- Isometric Camera
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Levels
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Energy For Currency
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Base produces energy at the end of each wave
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Passive energy generation towers that require user input to collect from
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Active energy generation towers that gain energy when an enemy dies within it's range
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Turrets
- Placing Turrets
- Interface to buy Turrets
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Enemies
- Enemies move towards a base
- Fixed enemy type and number per wave (total 10 waves)
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Base
- Central structure to defend
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Wave System
- In-between wave timer
- Waves spawn at timed intervals
- Ability to place and sell towers during the timer
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Map
- Hextile map layout
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Game States
- Main Menu
- Win/Lose Conditions:
- Victory: Survive all waves
- Defeat: Base destroyed or failed to survive all waves
- Endless Game Mode
- Enemies spawn based on percentages rather than fixed numbers