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Fix pictomancer motif states to accurately reflect whether the motif …
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…in question can be cast
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HT32 committed Oct 5, 2024
1 parent bfd8f5e commit 0b9dfd9
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions RotationSolver.Basic/Rotations/Basic/PictomancerRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,22 +49,22 @@ public partial class PictomancerRotation
/// <summary>
/// Is Pom Motif ready
/// </summary>
public static bool isPomMotifReady => ((byte)JobGauge.CreatureFlags & 32) == 32 || ((byte)JobGauge.CreatureFlags & 0) == 0;
public static bool isPomMotifReady => ((byte)JobGauge.CreatureFlags) == 32 || ((byte)JobGauge.CreatureFlags) == 0;

/// <summary>
/// Is Wing Motif ready
/// </summary>
public static bool isWingMotifReady => ((byte)JobGauge.CreatureFlags & 33) == 33 || ((byte)JobGauge.CreatureFlags & 1) == 1;
public static bool isWingMotifReady => ((byte)JobGauge.CreatureFlags) == 33 || ((byte)JobGauge.CreatureFlags) == 1;

/// <summary>
/// Is Claw Motif ready
/// </summary>
public static bool isClawMotifReady => ((byte)JobGauge.CreatureFlags & 19) == 19 || ((byte)JobGauge.CreatureFlags & 3) == 3;
public static bool isClawMotifReady => ((byte)JobGauge.CreatureFlags) == 19 || ((byte)JobGauge.CreatureFlags) == 3;

/// <summary>
/// Indicates that the player is not in a Dread Combo.
/// </summary>
public static bool isMawMotifReady => ((byte)JobGauge.CreatureFlags & 23) == 23 || ((byte)JobGauge.CreatureFlags & 7) == 7;
public static bool isMawMotifReady => ((byte)JobGauge.CreatureFlags) == 23 || ((byte)JobGauge.CreatureFlags) == 7;


/// <summary>
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