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Doing Projection Mapping

Introduction

This document is a write-down for a workshop by Fabian Morón Zirfas @ the University of Applied Sciences Potsdam (Germany) as part of the seminar "Datenobjekte" (data objects) by Professor Boris Müller (a.k.a @borism on Twitter). We will explore the basics possibilites we have in the field of projection mapping. This is still work in progress, there might be 🐛_,_ 🐉 and 👾_._

Prerequisites

  • a computer
  • a projector
  • Processing
  • HeavyM

!!!note Some of these are optional. Depending on which workflow you are going to use.

Source

These docs are written using mkdocs using the readthedocs theme by Fabian Morón Zirfas with ♥. See the source on GitHub.

Gitter

Creating gifs

The gifs in these docs are created by transfomring a screenrecord with ffmpeg to a sequence. This sequence then gets transformed with ImageMagick to a gif. ffmpeg and ImageMagick can be installde using homebrew.

Install brew like discribed on their site. Then run:

brew install ffmpeg --with-fdk-aac --with-ffplay --with-freetype --with-frei0r --with-libass --with-libvo-aacenc --with-libvorbis --with-libvpx --with-opencore-amr --with-openjpeg --with-opus --with-rtmpdump --with-schroedinger --with-speex --with-theora --with-tools
brew install imagemagick

You should be good to go.

ffmpeg -i blender-ui.mp4 -r 20 -vcodec ppm  -s800x600 seq/out%05d.png
convert -layers Optimize seq/out*.png ../images/blender-ui.gif

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