Double precision floating point as shader uniforms and texture buffers. #135
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WIP/Experimentation
Double support in texture buffers appears unsupported, there are no 8 byte type image formats, likewise the
floatbitstoint()
GLSL functions, do not have an equivalent for unpacking two floats to a double. Hence, we would need to perform this conversion ourselves, prior to the buffer being passed to OpenGL to support doubles.double
uniforms may now work, but requires testing. Double is supported since OpenGL 4.0. In the process of handling this, I noticed that static uniformmat4
would be losing data as they were stored into avec4
, so final 12float
would all be dropped!