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Hot wire (Heisser Draht)

software originally for http://www.kreativekiste.de/elektro/dem-heissen-draht-auf-der-spur

developed by Timo Denk (Nov 2014)

modified by Sebastian Sproesser (2015)

We use a Arduino Mega, a seven segment display and a LCD

Arduino wiring

Wiring of the hot wire

  • 22: start
  • 24: stop
  • 26: mistake
  • 28: buzzer
  • A0: penalty time

In this implementation start and stop are interchangeable, we can begin from either side. We trigger the start/stop with our game loop.

Wiring of the seven segment display

45, 46, 47, 48, 49, 50, 51, 52 We use the library SevSeg available here

Wiring of the LCD

  • rs (LCD pin 4) to Arduino pin 12
  • rw (LCD pin 5) to Arduino pin 11
  • enable (LCD pin 6) to Arduino pin 10
  • LCD pin 15 to Arduino pin 13
  • LCD pins d4, d5, d6, d7 to Arduino pins 5, 4, 3, 2

Serial communication of game state

When the game runs, we send the current state of the game via serial connection to use a bigger display powered by a Raspberry Pi.

All messages have the format

mm:ss:xxx;mmm;status

  • mm: Minutes
  • ss: Seconds
  • xxx: Milliseconds
  • mmm: Current count of mistakes
  • status can be:
    • Start: The start of a game (take note of the special case)
    • Reset: The player has gone back to the start
    • Time: Nothing happened, we just send the current time every second
    • Mistake: A mistake was made1
    • Stop: The player has completed a run

Special Case: When the status is "Start" then the time in front of it is not the current time (which is 00:00.000) but rather the penalty time of this run that is added for each mistake made.

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