-
Notifications
You must be signed in to change notification settings - Fork 413
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support trade rebalance experiment #3311
Merged
modmuss50
merged 5 commits into
FabricMC:1.20.2
from
apple502j:object-builder/trade-experiment
Sep 21, 2023
Merged
Changes from all commits
Commits
Show all changes
5 commits
Select commit
Hold shift + click to select a range
ac08e20
Support trade rebalance experiment
apple502j 3c32eec
Add pool IDs
apple502j 56d6ddf
Merge branch '1.20.2' of https://github.com/FabricMC/fabric into obje…
apple502j b7c35fc
Delayed pool modification
apple502j 40b9530
Fix unused import
apple502j File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The boolean parameter is a no-go for me.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Agreed. Mojang can add multiple offer rebalance packs and mods can add multiple rebalance options; it's better for them to query the data pack status instead, so maybe pass an object that can provide such data pack/experiment enabled information.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mojang offering 2 trade rebalance packs is just a speculation - we should not over-complicate the API; and since this API does not allow mods to modify existing trades, I doubt there would be many mods that does that to warrant expansion of this API.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Then Mojang can remove the trade rebalance pack, by integrating into mainline or dropping it, at any time. What would this boolean serve by then?
What I am looking for is another parameter which mods can query if ANY experimental pack, from mojang or mods, are added. Say a mod want to add a villager trade for bundle if bundle pack is enabled; then this parameter should be some sort of view/manager that allows the mod to query this information and thus decide.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@liach The boolean-taking version would be deprecated and replaced with the existing, non-taking version. However, a deprecation is expected for any design we could take (apart from just outright not supporting the experiment).
The reason such parameter isn't added is simple: it is not possible. This method is called statically on game load before a world is even loaded, and calling the method
pow(2, experiments.length)
times (and storing the result, then applying on world load) is unreasonable. Requiring that this be called during world load is inconsistent with the existing API, and there is no convincing reason to do this.I also question the "modded experiment" part of the comment. Fabric API does not provide an API to register an experiment yet, so there is no reason to support modded experiments.
Finally, a mod that wants to conditionally add bundles in the offer do not need a special parameter. All you need is a custom
TradeOffer.Factory
, which creates an offer only if the experiment is added. (This method can returnnull
since this update.)There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looked at the code, this is indeed some bad design from mojang. I think a better solution would be to patch
MerchantEntity.fillRecipes
implementations to fire 2 events where mods can modify the resulting TradeOffers.Factory list; you can pass the profession, level, and the server world in the regular villager event (and just the world in the wandering trader event), which should be sufficient for mods to make decisions mostly.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Again, I did not want to make it too different from existing one; I also don't know why this is needed apart from some hypothetical scenarios.