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* Map LogoDrawer constants * Map constants in PlayerSkinDrawer Since we can’t consult mojmap, the precise meanings of the various ‘8’ constants will remain elusive. The mappings in this commit are inferred from the position of the ‘40’ (FACE_OVERLAY_X). * Map more GUI constants * Add parameter mapping for SpectatorHud.cycleSlot * Map two Particle fields * Map the rest of the Frustum class * Map WorldRenderer * Add mappings for debug renderers and entity models * SinglePartEntityModel.ZERO → TEMP This is not always zero; rather, it is used for temporary storage. * Add more mappings for SplashTextRenderer * Fix javadocs for SplashText.render’s alpha parameter * Map screen handler constants * Map interactivity parameters for structure blocks * Add mappings for various fixes * Implement suggested changes --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Shnupbups <[email protected]>
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mappings/net/minecraft/client/gui/screen/SplashTextRenderer.mapping
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,12 @@ | ||
CLASS net/minecraft/class_8519 net/minecraft/client/gui/screen/SplashTextRenderer | ||
FIELD field_44664 TEXT_X I | ||
FIELD field_44665 TEXT_Y I | ||
FIELD field_44666 text Ljava/lang/String; | ||
METHOD <init> (Ljava/lang/String;)V | ||
ARG 1 text | ||
METHOD method_51453 render (Lnet/minecraft/class_332;ILnet/minecraft/class_327;I)V | ||
ARG 1 context | ||
ARG 2 screenWidth | ||
ARG 3 textRenderer | ||
ARG 4 alpha | ||
COMMENT a color with the appropriate alpha component bits set |
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mappings/net/minecraft/client/render/debug/LightDebugRenderer.mapping
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