Map Rework Edge #2026
Annotations
11 warnings
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
|
Build:
RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
Build:
RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L33
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
|
Build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L590
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
|
Build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L660
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
|
Build:
RobustToolbox/Robust.Shared/Containers/SharedContainerSystem.cs#L673
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
|
Build:
RobustToolbox/Robust.Shared/ProfileOptSetup.cs#L16
Unreachable code detected
|
Build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L745
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
|
Build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1063
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
|
Build:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1077
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
|
Build:
RobustToolbox/Robust.Shared/Player/Filter.cs#L289
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
|
Loading