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Loadout Point Increase And Labcoat For All #107
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Tail Fails are legits, this need to be fixed.
@@ -11,3 +11,10 @@ | |||
cost: 3 | |||
items: | |||
- ClothingOuterRedRacoon | |||
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- type: loadoutOuterCoatLab # Science is for everyone, not just science | |||
id: LoadoutOuter |
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Something tells me you put type and id in the wrong way.
Dunno I don't see a reason to bump the load out points right now. |
Currently for the sake of more customization (while EE gets the exclusion groups up) and because I am going to be adding a lot more roleplay-oriented items to Floof itself |
That being said, it's fine if you disagree, it's a pretty easy to just PR the lab coat :P |
Mmmhh, I mean upping it a little shouldn't hurt. 16 would be fine for now I think. aside from that we can adjust the points required for certain items. |
Please be sure to edit the CL next time, but all good, ty |
Description
Adds the labcoat for everyone (the completely white one with no identifying colors), and increases the loadout points to 20.
(This NEEDS discussion unless you both agree on it)
Changelog
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