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Pka Salvage Borg Changes #454
Pka Salvage Borg Changes #454
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alright so the sprites listed aren't actually necessary! you're overlapping some of the stuff from the parent and not adding states. one moment.
Resources/Prototypes/Floof/Entities/Objects/Weapons/borgmodules.yml
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I WAS TOLD TO DO IT I SWEAR
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looks good to me
Resources/Prototypes/Floof/Entities/Objects/Weapons/borgmodules.yml
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at this point why am i here
There is one more thing I need to work one and that is to make the magnet for the ore bag work on the borg |
I am uncertain without looking if it's possible to make a bag magnet function without being worn... I will look |
well so the Inderustal Process has a one so it might be as simple as making a new module or just adding something to the existing |
Honestly I think there is a way there is some things I found in the VV however, I really don't want to go diving in it and would like this to be in with the update coming so I think I'm good with it now as I would like to focus on getting my other two PRs ready and done |
Looks alright now. |
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Description
Salvage borg had no melee weapon and couldn't really used the pka due to the weapon angel angel-wielding requirement
this PR gives them a Survival knife (as told by floor)
Changelog
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