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More Clothing and Drip Changes #586
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* clean up clothing lathe recipes * add result *--------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* centcomm sprites + centcomm beret * CC mantle + prototypes * bags * Make centcomm hardsuit consistant * requested changes --------- Signed-off-by: HTML/Crystal <[email protected]>
RSI Diff Bot; head commit 49e349b merging into cad3d4c Resources/Textures/DeltaV/Clothing/Back/Backpacks/centcom.rsi
Resources/Textures/DeltaV/Clothing/Back/Backpacks/hop.rsi
Resources/Textures/DeltaV/Clothing/Back/Duffels/centcom.rsi
Resources/Textures/DeltaV/Clothing/Back/Duffels/hop.rsi
Resources/Textures/DeltaV/Clothing/Back/Satchels/centcom.rsi
Resources/Textures/DeltaV/Clothing/Back/Satchels/hop.rsi
Resources/Textures/DeltaV/Clothing/Neck/mantles/centcommantle.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/centcom_agent.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpskirt/centcom_official.rsi
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reworked and fixed everything hopefully Co-authored-by: Possum <Possum@atpossers>
Hmm. Recipe inheritance appears not to be working. The uniform recipes all have no materials (and possibly default completetime?). |
I've explored attempted to cherry-pick some changes from DeltaV to make recipe inheritance work, but it's too deeply entwined with several other commits to the code-base. I will wait on this PR until catch-up to space-wizards/space-station-14@3bdd2e3 or DeltaV-Station/Delta-v@e2150ee |
Description
Add new CentComm clothing and HoP bags from DeltaV.
The Head of Personnel has been sorely missing bags that fit with their uniform colours, as their usage of a grey passenger bag clashes badly. CentComm drip was added because it altered the same files.
Reorganises clothing recipes to use parenting. This allows for a logical association of particular recipe elements with groups of clothing (jumpsuits, hats, etc.).
TODO
Media
Changelog
🆑 HTMLSystem
🆑 Possumongus