Medical Balance Tweaks and Fixes #597
Open
+45
−45
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Description
Theobromine: increased the amount of THB added by drinks like coffee, tea, and their derivatives to 0.1 instead of 0.05, because otherwise drinking coffee and tea would never allow enough THB to accumulate in your body to deal damage (if you have an animal stomach that is). Some drinks already had this value set to 0.1 which allowed them to be poisonous to animals, as intended.
Medical: EE has badly thrown medical balance off by introducing poorly thought out changes (namely, increasing the amount of healing topicals provide by a factor of 3 instead of nerfing space/fire damage that was the cause of that change). Those changes were introduced to floof in the commit b431d24. Most of the changes there were reverted, except for the stack sizes of topicals. Bruise packs and ointments still come in stacks of 15, but heal the pre-surgery amount of damage. The healing of chemicals was also reverted to pre-surgery. The time it takes to apply topicals was reverted back to 3 seconds on others and 9 seconds on self, which that commit changed to 2 and 4 respectively.
Medical: nerfed passive body part healing from 10 damage/minute to 1 damage/minute. This healing is applied to ALL body parts that are below the "heavily wounded" (now 70 damage) state at the same time and has rendered limb damage practically irrelevant on floof outside of prolongued spacings and fires.
Changelog
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