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Medical Balance Tweaks and Fixes #597

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@Mnemotechnician Mnemotechnician commented Mar 2, 2025

Description

  • Theobromine: increased the amount of THB added by drinks like coffee, tea, and their derivatives to 0.1 instead of 0.05, because otherwise drinking coffee and tea would never allow enough THB to accumulate in your body to deal damage (if you have an animal stomach that is). Some drinks already had this value set to 0.1 which allowed them to be poisonous to animals, as intended.

  • Medical: EE has badly thrown medical balance off by introducing poorly thought out changes (namely, increasing the amount of healing topicals provide by a factor of 3 instead of nerfing space/fire damage that was the cause of that change). Those changes were introduced to floof in the commit b431d24. Most of the changes there were reverted, except for the stack sizes of topicals. Bruise packs and ointments still come in stacks of 15, but heal the pre-surgery amount of damage. The healing of chemicals was also reverted to pre-surgery. The time it takes to apply topicals was reverted back to 3 seconds on others and 9 seconds on self, which that commit changed to 2 and 4 respectively.

  • Medical: nerfed passive body part healing from 10 damage/minute to 1 damage/minute. This healing is applied to ALL body parts that are below the "heavily wounded" (now 70 damage) state at the same time and has rendered limb damage practically irrelevant on floof outside of prolongued spacings and fires.

Changelog

🆑

  • tweak: The healing amounts of topicals (bruise packs, ointments, and so on) were reduced to pre-surgery-update amounts.
  • fix: Theobromine gained from coffee and similar drinks will now properly accumulate in your body and deal damage to those with animal stomachs.

@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: C# Changes any cs files Changes: YML Changes any yml files labels Mar 2, 2025
@Floof-Station-Bot Floof-Station-Bot changed the title Medical balance tweaks Medical Balance Tweaks Mar 2, 2025
@Mnemotechnician Mnemotechnician changed the title Medical Balance Tweaks Medical Balance Tweaks and Fixes Mar 2, 2025
@@ -1042,7 +1042,7 @@
- !type:HealthChange
damage:
types:
Blunt: -4 # Was 3, Buffed due to limb damage changes(GoobStation)
Blunt: -3.5 # Was 3, Buffed due to limb damage changes(GoobStation) # Floof - reverted
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@Forzii Forzii Mar 2, 2025

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Lace got dropped back to 3 but bruiz only to 3.5?
Edit: Oh nevermind, ignore me. Before the change punct was 4, lace 3, and bruiz 3.5 so you're just reverting. I just didn't expect it to be like that.

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Yea, I used the git diff of b431d24 to revert it.

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