This page is for a very alpha prototype which is still actively in development.
Fruit Economy is something I'm fiddling around with to play with the ideas of an evolving world where:
- There is minimal direct combat
- There's space for non-standard races
- Lots of things are generated, including as much as possible:
- The tech tree
- What's available for people in these civilisations to buy or trade
The art is going to be very basic to start, but that may change as things continue.
FIXME
- Go to JWM's Build Artifacts,
- download the jars artifact from the latest working build, unzip it
- use
mvn install:install-file -Dfile=<downloaded location>/jars/jwm-b3fecb126a.jar -DpomFile=<downloaded location>/jars/maven/META-INF/maven/io.github.humbleui/jwm/pom.xml
From https://github.com/HumbleUI/HumbleUI/issues/13#issuecomment-1017687992
- itch.io, it may be 👻(hidden 😉).
Copyright © 2022 Folcon
This program and the accompanying materials are made available under the terms of the Eclipse Public License 2.0 which is available at http://www.eclipse.org/legal/epl-2.0.
This Source Code may also be made available under the following Secondary Licenses when the conditions for such availability set forth in the Eclipse Public License, v. 2.0 are satisfied: GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version, with the GNU Classpath Exception which is available at https://www.gnu.org/software/classpath/license.html.