improve targeting by reworking onImpact for projectiles #8
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Previously projectiles could not hit anything if they hit it in the first tick after being spawned.
This was historically put in that they did not collide with the turret block that was shooting them.
I changed it instead to check if the hitBlock is a turret head. If it is (or non-solid) it will skip the impact and the projectile will continue flying.
Tested it, it improves turrets as they can now hit targets that are very close to them. No difference with far away targets.