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### 1.1.0 | ||
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_Not Released Yet_ | ||
_Released 2020 Feb 19_ | ||
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#### Improvements | ||
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### 1.0.0 | ||
### 1.1.0 | ||
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_Released 2020 Jan 08_ | ||
_Released 2020 Feb 19_ | ||
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#### Improvements | ||
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- Throw descriptive exceptions for errors in native code. [[GH-10](https://github.com/GW2Toolbelt/GW2ML/issues/10)] | ||
- Documented all remaining undocumented fields. [[GH-2](https://github.com/GW2Toolbelt/GW2ML/issues/2)] | ||
[[GH-3](https://github.com/GW2Toolbelt/GW2ML/issues/3)] [[GH-4](https://github.com/GW2Toolbelt/GW2ML/issues/4)] | ||
[[GH-5](https://github.com/GW2Toolbelt/GW2ML/issues/5)] [[GH-6](https://github.com/GW2Toolbelt/GW2ML/issues/6)] | ||
[[GH-7](https://github.com/GW2Toolbelt/GW2ML/issues/7)] [[GH-8](https://github.com/GW2Toolbelt/GW2ML/issues/8)] | ||
- Added `UIState#isInLoadingScreen` to check whether the game is currently in a loading screen. | ||
- Added `UIState#isGameFocused` and `UIState#isInCompetitiveMode`. | ||
- `UIState#isGameFocused` replaces the mislabeled `UIState#isInLoadingScreen`. [[GH-11](https://github.com/GW2Toolbelt/GW2ML/issues/11)] | ||
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#### Breaking Changes | ||
#### Deprecations | ||
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- Changed return type of `MumbleLink.Context#getShardID` from `long` to `int` | ||
- Deprecated the mislabeled `UIState#isInLoadingScreen`. |