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Original file line number | Diff line number | Diff line change |
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### 0.1.0 | ||
### 1.0.0 | ||
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_2019 Oct 31_ | ||
_2020 Jan 08_ | ||
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#### Overview | ||
#### Improvements | ||
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This is the first pre-release of GW2ML, a library for accessing data provided by | ||
the Guild Wars 2 game client via the MumbleLink mechanism. | ||
- Throw descriptive exceptions for errors in native code. [[GH-10](https://github.com/GW2Toolbelt/GW2ML/issues/10)] | ||
- Documented all remaining undocumented fields. [[GH-2](https://github.com/GW2Toolbelt/GW2ML/issues/2)] | ||
[[GH-3](https://github.com/GW2Toolbelt/GW2ML/issues/3)] [[GH-4](https://github.com/GW2Toolbelt/GW2ML/issues/4)] | ||
[[GH-5](https://github.com/GW2Toolbelt/GW2ML/issues/5)] [[GH-6](https://github.com/GW2Toolbelt/GW2ML/issues/6)] | ||
[[GH-7](https://github.com/GW2Toolbelt/GW2ML/issues/7)] [[GH-8](https://github.com/GW2Toolbelt/GW2ML/issues/8)] | ||
- Added `UIState#isInLoadingScreen` to check whether the game is currently in a loading screen. | ||
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This is a initial version is published for easy public consumption and the API | ||
might change in the future (although that is unlikely). | ||
#### Breaking Changes | ||
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- Changed return type of `MumbleLink.Context#getShardID` from `long` to `int` |
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