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### 1.4.0 | ||
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_Not Released Yet_ | ||
_Released 2020 Apr 28_ | ||
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#### Improvements | ||
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### 1.3.0 | ||
### 1.4.0 | ||
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_Released 2020 Apr 08_ | ||
_Released 2020 Apr 28_ | ||
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#### Improvements | ||
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- Added support for MumbleLink views of custom source ByteBuffers. | ||
- Added `MumbleLink#copy` operations to cover from the entire MumbleLink buffer (instead of just the context). | ||
- Added ByteBuffer overloads for `MumbleLink.Context#copy` operations. | ||
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#### Fixes | ||
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- Fixes an issue that caused `MumbleLink.Context#copy` operations to copy from | ||
the start of the buffer instead of the start from the context. | ||
- Added support for specifying file handle explicitly when opening a view via | ||
`MumbleLink#open(String)`. | ||
- This is meant to be used with the `-mumble <name>` command line argument | ||
that was added to Guild Wars 2 on 28. April 2020 to better support | ||
multiple game clients on a single PC. | ||
- Added `UIState#isInCombat` bit check. | ||
- Added `MumbleLink.Context#getProcessID` which returns the ID of the game | ||
process that has most recently updated the data. |