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game balance
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switch one angel and tapir
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ekrebs5 committed May 10, 2018
1 parent dc832a1 commit 5c58c69
Showing 1 changed file with 25 additions and 23 deletions.
48 changes: 25 additions & 23 deletions levels/level_2.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -16,18 +16,18 @@
custom_solver_bias = 0.0
extents = Vector2( 10, 10 )

[sub_resource type="Gradient" id=6]
[sub_resource type="Gradient" id=2]

offsets = PoolRealArray( 0.0177515, 1 )
colors = PoolColorArray( 0, 0.582031, 0.0227356, 1, 0.5, 1, 0, 1 )

[sub_resource type="GradientTexture" id=7]
[sub_resource type="GradientTexture" id=3]

flags = 4
gradient = SubResource( 6 )
gradient = SubResource( 2 )
width = 2048

[sub_resource type="ParticlesMaterial" id=8]
[sub_resource type="ParticlesMaterial" id=4]

render_priority = 0
trail_divisor = 1
Expand Down Expand Up @@ -57,7 +57,7 @@ angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 7 )
color_ramp = SubResource( 3 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
Expand All @@ -67,35 +67,35 @@ anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Scale", "Spread", "Trail" ]

[sub_resource type="Curve2D" id=2]
[sub_resource type="Curve2D" id=5]

bake_interval = 5.0
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 60.2153, 0, 0, 0, 0, 0, 0, 3.26749 )
}

[sub_resource type="Curve2D" id=3]
[sub_resource type="Curve2D" id=6]

bake_interval = 5.0
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 0.466782, 0.933563, 0, 0, 0, 0, -17.2711, 0.933563, 0, 0, 0, 0, -16.3375, -31.2746, 0, 0, 0, 0, 32.2082, -31.2746, 0, 0, 0, 0, 33.1418, 64.4164, 0, 0, 0, 0, -14.9371, 63.4828, 0, 0, 0, 0, -17.2711, 31.7414, 0, 0, 0, 0, -0.466797, 31.7414 )
}

[sub_resource type="Curve2D" id=4]
[sub_resource type="Curve2D" id=7]

bake_interval = 5.0
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 439.28, 563.776, 0, 0, 0, 0, 551.589, 565.746, 0, 0, 0, 0, 552.574, 531.266, 0, 0, 0, 0, 441.25, 535.206 )
}

[sub_resource type="Curve2D" id=5]
[sub_resource type="Curve2D" id=8]

bake_interval = 5.0
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 152.203, 24.6941, 0, 0, 0, 0, 212.298, 24.6941 )
}

[node name="level_2" type="Node"]
[node name="level_2" type="Node" index="0"]

script = ExtResource( 1 )

Expand Down Expand Up @@ -123,6 +123,7 @@ _sections_unfolded = [ "Cell", "Occluder", "Transform" ]

[node name="goal_area" type="Area2D" parent="." index="1"]

visible = false
position = Vector2( 984, 249 )
scale = Vector2( 1.4375, 1.28125 )
input_pickable = true
Expand All @@ -135,11 +136,13 @@ audio_bus_name = "Master"

[node name="CollisionShape2D" type="CollisionShape2D" parent="goal_area" index="0"]

visible = false
shape = SubResource( 1 )
_sections_unfolded = [ "Transform" ]

[node name="Particles2D" type="Particles2D" parent="goal_area" index="1"]

visible = false
emitting = true
amount = 20
lifetime = 4.0
Expand All @@ -153,7 +156,7 @@ fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 8 )
process_material = SubResource( 4 )
texture = null
normal_map = null
h_frames = 1
Expand Down Expand Up @@ -298,13 +301,11 @@ position = Vector2( 712, 311 )

[node name="enemies" type="Node" parent="." index="3"]

editor/display_folded = true

[node name="hugger_path" type="Path2D" parent="enemies" index="0"]

editor/display_folded = true
position = Vector2( 153.52, 104.242 )
curve = SubResource( 2 )
curve = SubResource( 5 )

[node name="hugger" parent="enemies/hugger_path" index="0" instance=ExtResource( 5 )]

Expand All @@ -319,7 +320,7 @@ position = Vector2( 78.8867, 239.461 )

editor/display_folded = true
position = Vector2( 71.7394, 488.687 )
curve = SubResource( 3 )
curve = SubResource( 6 )

[node name="hugger" parent="enemies/hugger_path2" index="0" instance=ExtResource( 5 )]

Expand All @@ -333,16 +334,16 @@ position = Vector2( 200.579, 243.73 )
[node name="hugger_path3" type="Path2D" parent="enemies" index="4"]

editor/display_folded = true
curve = SubResource( 4 )
curve = SubResource( 7 )

[node name="hugger" parent="enemies/hugger_path3" index="0" instance=ExtResource( 5 )]

position = Vector2( 439.28, 563.776 )
rotation = 0.0175578
rotation = 0.0175423

[node name="hugger_path4" type="Path2D" parent="enemies" index="5"]

curve = SubResource( 5 )
curve = SubResource( 8 )

[node name="hugger" parent="enemies/hugger_path4" index="0" instance=ExtResource( 5 )]

Expand Down Expand Up @@ -379,7 +380,7 @@ position = Vector2( 121.29, 376.367 )

[node name="angel10" parent="enemies" index="13" instance=ExtResource( 6 )]

position = Vector2( 72.3534, 296.762 )
position = Vector2( 71.1559, 184.199 )

[node name="angel11" parent="enemies" index="14" instance=ExtResource( 6 )]

Expand Down Expand Up @@ -425,11 +426,12 @@ position = Vector2( 102.167, 217.602 )

[node name="battery3" parent="items" index="2" instance=ExtResource( 7 )]

visible = false
position = Vector2( 100.177, 262.715 )

[node name="battery4" parent="items" index="3" instance=ExtResource( 7 )]

position = Vector2( 58.4411, 265.353 )
position = Vector2( 58.4411, 264.156 )

[node name="battery5" parent="items" index="4" instance=ExtResource( 7 )]

Expand Down Expand Up @@ -509,8 +511,6 @@ position = Vector2( 206, 501 )

[node name="tapirs" type="Node" parent="." index="5"]

editor/display_folded = true

[node name="tapir" parent="tapirs" index="0" instance=ExtResource( 8 )]

position = Vector2( 164.661, 254.342 )
Expand All @@ -537,7 +537,7 @@ position = Vector2( 365.651, 409.972 )

[node name="tapir7" parent="tapirs" index="6" instance=ExtResource( 8 )]

position = Vector2( 48.7534, 176.177 )
position = Vector2( 84.0789, 289.937 )

[node name="tapir8" parent="tapirs" index="7" instance=ExtResource( 8 )]

Expand Down Expand Up @@ -585,11 +585,13 @@ position = Vector2( -95.8087, 89.9252 )

[node name="player" parent="." index="6" instance=ExtResource( 9 )]

visible = false
position = Vector2( 23.9494, 24.0313 )
scale = Vector2( 0.8, 0.8 )

[node name="key" parent="." index="7" instance=ExtResource( 10 )]

visible = false
position = Vector2( 88.3293, 56.2732 )
scale = Vector2( 0.8, 0.8 )
_sections_unfolded = [ "Pause", "Transform" ]
Expand Down

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