SWITCHED ENGINE. Well actually just ditched idea of making it on game engine. I actually tried to make it now on Electron. It is what most cool apps use, including such as Blockbench. So go to https://github.com/GibberishDev/Jigsaw once it ready. Expect:
- In-app theme editor
- Multi-window support(Not the tabs in one app but rather Pop-out windows)
- Support for minecraft textures and maybe from some popular mods(Or I would be omegamind by then and would be able to snag textures from .jar files of mods so user would just supply their mods foulder to snag resources from it)
- Much more that i cant think of rn but would surely see it as nessecety in future. Yeah. Maybe mod compat if i will develop some system of marketplace and setup servers for it... Oh and limit ppl from just developing keyloggers and other nasty stuff.
Nifty standalone program for mod pack developers. It is used for creating json text for recipes for popular mods. previously SARM standed for Sequenced Asembly Recipe Maker but now when it includes more that Sequenced assembly I call it Sureley Awesome Recipe Maker (Yeah Yeah I know. Im a Genius)
[There was a link but now there is no web version :P] ^^^
- support for custom themes (less and less hope on that one)
- installer to widen up app fetures and make settings be thing (probb wil ditch that option and opt in for a quick easy to use thing instead with 0 installation needed)
- json files loading and editing in program
^^^
- the rest of create mod recipes
- Farmer's Delight mod recipes
- Vanilla recipes
- Eidolon recipes
- (suggest more mods over at my discord)
^^^
- recipe maker for Create mod - Sequenced Assembly (Alpha design)
^^^
A: Im a single developer who does that as hobby. Unless i have more ppl in the team or contributors at least chances are slim. Moreover I have only 3 major platforms to test the stuff: PC(windows 10 64bit), web and android. Making android version is kinda redundant and web version will be always missing some features.
- Ask me on discord or open issue here on github.
- After permission, download latest Godot engine (3.4.4 as of right now) and fork this project.
- After you finished adding the feature (you need at least test it :|) open pull request and wait till my approval or denial.