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[Emulator] Change default config value for query_occlusion_fake_sampl…
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…e_count
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antoniodesousa authored and Gliniak committed Sep 23, 2024
1 parent 6a8a6d1 commit 1fd501d
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Showing 2 changed files with 3 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/xenia/base/cvar.h
Original file line number Diff line number Diff line change
Expand Up @@ -490,7 +490,7 @@ class IConfigVarUpdate {
// If you're reviewing a pull request with a change here, check if 1) has been
// done by the submitter before merging.
static constexpr uint32_t kLastCommittedUpdateDate =
MakeConfigVarUpdateDate(2024, 8, 31, 20);
MakeConfigVarUpdateDate(2024, 9, 23, 9);

virtual ~IConfigVarUpdate() = default;

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3 changes: 2 additions & 1 deletion src/xenia/gpu/gpu_flags.cc
Original file line number Diff line number Diff line change
Expand Up @@ -55,9 +55,10 @@ DEFINE_bool(
"when MSAA is used with fullscreen passes.",
"GPU");

DEFINE_int32(query_occlusion_fake_sample_count, 1000,
DEFINE_int32(query_occlusion_fake_sample_count, 100,
"If set to -1 no sample counts are written, games may hang. Else, "
"the sample count of every tile will be incremented on every "
"EVENT_WRITE_ZPD by this number. Setting this to 0 means "
"everything is reported as occluded.",
"GPU");
UPDATE_from_int32(query_occlusion_fake_sample_count, 2024, 9, 23, 9, 1000);

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