Releases: Godlander/vpp
3.3
3.2
3.1
3.0
v2.9
v2.8
+Updated fog shader to 1.18.2
+Reformat core shaders with new template
GUI:
+Smooth difficulty lock button to be consistent with other GUI buttons
Shaders:
+Glowing entities properly show their team color
+Block breaking is now in 3D
+Pause blur in Singleplayer
v2.7
v2.6
Blocks:
+Lit Redstone Lamps are less green
+Brewing Stands are less green
Shaders:
+Block breaking texture is no longer white
+Name tag background no longer breaks lighting
+Shadows are no longer blue in the Nether
+Shadows are slightly purple in the End
+Fog is properly applied to enchanted armor
+Improved Emissives to use Luma instead of rgb comparison
v2.5
v2.4
Blocks:
+Doors no longer override default model
+Lantern and Soul Lantern textures are interpolated
+Sticky Piston Head is still sticky when extending/retracting
+Birch Trapdoor has proper cullfaces
Shaders:
+Massively simplified core shader structure
+Block Selection Outline pulses slightly