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fix tilelayer rendering #118

fix tilelayer rendering

fix tilelayer rendering #118

Workflow file for this run

name: Build
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
env:
BUILD_TYPE: Release
VCPKG_COMMIT: df806d3a4b8599b5429e1256a30cb0bcaf6b9178
jobs:
build-windows:
runs-on: windows-latest
env:
VCPKG_DEFAULT_BINARY_CACHE: ${{ github.workspace }}\vcpkg\binary-cache
steps:
# Compile vcpkg
- name: vcpkg cache
id: cache-vcpkg
uses: actions/cache@v3
with:
path: vcpkg
key: ${{ runner.os }}-vcpkg-${{ env.VCPKG_COMMIT }}
- uses: actions/checkout@v3
if: steps.cache-vcpkg.outputs.cache-hit != 'true'
with:
repository: Microsoft/vcpkg
path: vcpkg
ref: ${{ env.VCPKG_COMMIT }}
- name: Install vcpkg dependencies
if: steps.cache-vcpkg.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/vcpkg
run: |
mkdir $Env:VCPKG_DEFAULT_BINARY_CACHE
.\bootstrap-vcpkg.bat
.\vcpkg.exe install sfml:x64-windows boost-algorithm:x64-windows boost-container:x64-windows boost-filesystem:x64-windows boost-heap:x64-windows freetype:x64-windows pugixml:x64-windows sdl2:x64-windows stb:x64-windows zlib:x64-windows
# Compile GF
- uses: actions/checkout@v3
with:
repository: GamedevFramework/gf
submodules: recursive
path: gf
- name: Extract gf revision
shell: bash
working-directory: ${{github.workspace}}/gf
run: echo "revision=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
id: extract-gf-revision
- name: gf cache
id: cache-gf
uses: actions/cache@v3
with:
path: gf
key: ${{ runner.os }}-gf-${{ steps.extract-gf-revision.outputs.revision }}
- name: Configure gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_DEBUG=OFF -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/vcpkg/scripts/buildsystems/vcpkg.cmake -DBUILD_TESTING=OFF -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/gf/install -DCMAKE_UNITY_BUILD=ON -S ${{ github.workspace }}/gf -B ${{ github.workspace }}/gf/build
- name: Build gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake --build ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }} --parallel
- name: Install gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake --install ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }}
# Build the game
- uses: actions/checkout@v3
with:
path: ggj2023
submodules: 'true'
- name: Configure game
run: cmake -DCMAKE_UNITY_BUILD=ON -DCMAKE_PREFIX_PATH=${{ github.workspace }}/gf/install -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/vcpkg/scripts/buildsystems/vcpkg.cmake -T host=x64 -A x64 -S ${{github.workspace}}/ggj2023/ -B ${{github.workspace}}/ggj2023/build
- name: Build game
run: cmake --build ${{github.workspace}}/ggj2023/build --config ${{env.BUILD_TYPE}} --parallel
- name: Copy dll
run: |
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\SDL2.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\brotlicommon.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\brotlidec.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\bz2.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\freetype.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\gf\install\bin\gf0.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\gf\install\bin\gfcore0.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\libpng16.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\pugixml.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\zlib1.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\FLAC.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\ogg.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\OpenAL32.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\sfml-audio-2.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\sfml-system-2.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\vorbis.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\vorbisenc.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
cp ${{github.workspace}}\vcpkg\installed\x64-windows\bin\vorbisfile.dll ${{github.workspace}}/ggj2023/build/${{env.BUILD_TYPE}}
- name: Create game
working-directory: ${{github.workspace}}/ggj2023/build
run: cpack --config CPackConfig.cmake -C ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: ggj2023-snapshot
path: ${{github.workspace}}/ggj2023/build/*.zip
if-no-files-found: error
build-linux:
runs-on: ubuntu-22.04
steps:
# Dependencies
- name: Install dependency
run: |
sudo apt update
sudo apt install -y libsdl2-dev libboost-dev libfreetype6-dev zlib1g-dev libpugixml-dev libsfml-dev
# Compile GF
- uses: actions/checkout@v3
with:
repository: GamedevFramework/gf
submodules: recursive
path: gf
- name: Extract gf revision
shell: bash
working-directory: ${{github.workspace}}/gf
run: echo "revision=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
id: extract-gf-revision
- name: gf cache
id: cache-gf
uses: actions/cache@v3
with:
path: gf
key: ${{ runner.os }}-gf-${{ steps.extract-gf-revision.outputs.revision }}
- name: Configure gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_DEBUG=OFF -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DBUILD_TESTING=OFF -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/gf/install -DCMAKE_UNITY_BUILD=ON -S ${{ github.workspace }}/gf -B ${{ github.workspace }}/gf/build
- name: Build gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake --build ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }} --parallel
- name: Install gf
if: steps.cache-gf.outputs.cache-hit != 'true'
run: cmake --install ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }}
# Build the game
- uses: actions/checkout@v3
with:
path: ggj2023
submodules: 'true'
- name: Configure ggj2023
run: cmake -S ${{github.workspace}}/ggj2023/ -B ${{github.workspace}}/ggj2023/build -DCMAKE_UNITY_BUILD=ON -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_PREFIX_PATH=${{github.workspace}}/gf/install
- name: Build ggj2023
run: cmake --build ${{github.workspace}}/ggj2023/build --config ${{env.BUILD_TYPE}} --parallel
# build-macos:
# runs-on: macos-latest
# env:
# VCPKG_DEFAULT_BINARY_CACHE: ${{ github.workspace }}/vcpkg/binary-cache
# steps:
# # Compile vcpkg
# - name: vcpkg cache
# id: cache-vcpkg
# uses: actions/cache@v3
# with:
# path: vcpkg
# key: ${{ runner.os }}-vcpkg-${{ env.VCPKG_COMMIT }}
# - uses: actions/checkout@v3
# if: steps.cache-vcpkg.outputs.cache-hit != 'true'
# with:
# repository: Microsoft/vcpkg
# path: vcpkg
# ref: ${{ env.VCPKG_COMMIT }}
# - name: Install vcpkg dependencies
# if: steps.cache-vcpkg.outputs.cache-hit != 'true'
# working-directory: ${{github.workspace}}/vcpkg
# run: |
# mkdir $VCPKG_DEFAULT_BINARY_CACHE
# ./bootstrap-vcpkg.sh
# ./vcpkg install sfml:x64-osx boost-algorithm:x64-osx boost-container:x64-osx boost-filesystem:x64-osx boost-heap:x64-osx freetype:x64-osx pugixml:x64-osx sdl2:x64-osx stb:x64-osx zlib:x64-osx
# # Compile GF
# - uses: actions/checkout@v3
# with:
# repository: GamedevFramework/gf
# submodules: recursive
# path: gf
# - name: Extract gf revision
# shell: bash
# working-directory: ${{github.workspace}}/gf
# run: echo "revision=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
# id: extract-gf-revision
# - name: gf cache
# id: cache-gf
# uses: actions/cache@v3
# with:
# path: gf
# key: ${{ runner.os }}-gf-${{ steps.extract-gf-revision.outputs.revision }}
# - name: Configure gf
# if: steps.cache-gf.outputs.cache-hit != 'true'
# run: cmake -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_DEBUG=OFF -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/vcpkg/scripts/buildsystems/vcpkg.cmake -DBUILD_TESTING=OFF -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/gf/install -DCMAKE_UNITY_BUILD=ON -G "Xcode" -S ${{ github.workspace }}/gf -B ${{ github.workspace }}/gf/build
# - name: Build gf
# if: steps.cache-gf.outputs.cache-hit != 'true'
# run: cmake --build ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }} --parallel
# - name: Install gf
# if: steps.cache-gf.outputs.cache-hit != 'true'
# run: cmake --install ${{ github.workspace }}/gf/build --config ${{ env.BUILD_TYPE }}
# # ggj2023 build
# - uses: actions/checkout@v3
# with:
# path: ggj2023
# submodules: 'true'
# - name: Configure ggj2023
# run: cmake -DCMAKE_UNITY_BUILD=ON -DCMAKE_PREFIX_PATH=${{ github.workspace }}/gf/install -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/vcpkg/scripts/buildsystems/vcpkg.cmake -S ${{github.workspace}}/ggj2023/ -B ${{github.workspace}}/ggj2023/build
# - name: Build ggj2023
# run: cmake --build ${{github.workspace}}/ggj2023/build --config ${{env.BUILD_TYPE}} --parallel