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* rules v5 * more changes to the rules * Apply suggestions from code review Applying suggested changes since they do look really good. Co-authored-by: Kei Shin <[email protected]> * missing m and extra a * extra pirate rule * another pirate rule * more edits * as --> for the * Rules suggestions * Rules rewrites * antag, PvP, pirates * Numbering * Rewrite pirate rule link * Use bold text for emphasis * Remove French spacing * paint voice chat red just to send the message * fix typos * removing uncool rule --------- Co-authored-by: Kei Shin <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]>
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<Document> | ||
# 10. Crimes and Fines | ||
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Server rules must be followed, but Space Law can be broken with some considerations. | ||
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- Capital crimes should only be committed by antagonists (e.g. pirates, nuclear operatives). | ||
- All other crimes require proper roleplay, justification and escalation to be committed as a non-antagonist. | ||
- If a silicon is responsible for a crime, the person giving the order is to be charged. | ||
- Punishment can compound depending on the number of counts of a single crime and the severity. | ||
-- Refer to Space Law for a list of fines, punishments, and limits. | ||
- You must wait at least 20 minutes to loot, salvage, or claim an abandoned shuttle. | ||
-- This 20 minutes starts from when you confirm it is abandoned. | ||
</Document> |
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Resources/ServerInfo/_NF/Guidebook/Rules/11_Escalation.xml
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<Document> | ||
# 11. Silicons and Law-bound entities | ||
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You must follows your laws to the letter even if these break Space Law. | ||
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## 11.1 Orders | ||
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- You cannot follow orders that break core or roleplay rules. | ||
- When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome. | ||
- Intentionally misinterpreting orders is allowed, subject to your laws. | ||
-- The silicon is responsible if this approach leads to them breaking the rules. | ||
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## 11.2 Laws | ||
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- You must act in accordance with your laws unless they break core or roleplay rules. | ||
- You cannot request your own laws to be changed. | ||
- Higher listed laws overrule lower listed laws when there are law conflicts. | ||
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous. | ||
-- You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to. | ||
- Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules. | ||
</Document> |
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<Document> | ||
# 12. NFSD and Frontier Staff Standards | ||
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You must follow the law and be an example to the rest of the community when playing as security or station staff. | ||
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- Security Forces (NFSD) and Frontier Staff roles are held to a higher standard of roleplay. | ||
-- These roles are considered as Nanotrasen employees and are strictly non-antagonists. | ||
-- Engaging in any antagonistic activities in these roles is strictly prohibited. | ||
-- Abuse of the equipment provided to work in these roles is strictly prohibited. | ||
- NFSD officers roleplaying as 'bad cops' and intentionally violating space law is forbidden. | ||
-- Space Law is not optional for these roles, and strong knowledge is required before taking a security position. | ||
- Both NFSD and Frontier Staff are expected to display reasonable levels of competence and performance on their jobs. | ||
- NFSD officers must follow NFSD Standard Operating Procedure (see Wiki in the menu for more details). | ||
- Assets seized from criminals may only be used to make victims whole and to pay for any fines under the law. | ||
-- Excess funds received from the sale of criminal assets are to be returned to their original owners. | ||
-- These assets are not to be plundered or embezzled by security forces. | ||
-- This is a strict zero-tolerance policy. | ||
</Document> |
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<Document> | ||
# 13. Command Standards | ||
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You are the highest authority in the sector apart from Central Command. You must act as an example for the rest of the community. | ||
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- Command roles (e.g. Station Rep, Sheriff) are held to a much higher standard of roleplay. | ||
- Command is [color=#ff0000]required[/color] to maintain pay for their respective staff as a part of their job. | ||
-- You are expected to maintain pay for roles absent other command positions, within reason. | ||
-- Minimum hourly pay rates are $10,000 for station crew, $20,000 for Station Rep and Sheriff, and $15,000 for security. | ||
-- Embezzlement of station funds is strictly forbidden. | ||
- If ending your shift early: | ||
-- Have your ID on your character. | ||
-- Reopen your position at the station records computer. | ||
-- Return to cryosleep. | ||
-- If you cannot (disconnect, crash, power outage, etc.), ping the game admins in Discord. | ||
- Command is expected to enforce docking laws and collect any fines related to dock loitering. | ||
-- Refer to Space Law for the specific laws on dock loitering. | ||
-- Funds collected from this may be used for station payroll or station supplies. | ||
-- Traffic to and from traffic-controlled stations should be kept flowing. | ||
- You may not tax, lease, rent, or otherwise impede the use of station resources. This includes: | ||
-- Charging docking fees. | ||
-- Granting docking extensions. | ||
-- Restricting vendor access (e.g. placing machines behind locked doors). | ||
-- Restricting access to station resources. | ||
</Document> |
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<Document> | ||
# 1. Community Expectations | ||
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Everyone here is playing to have a good time and have fun. Respect other players and treat them in the same way you would like to be treated. | ||
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- Follow these rules, both in-game and elsewhere in our community: | ||
-- Don't be a dick or harass other players. | ||
-- Do not push political messages of any kind in chat, images, drawings or faxes. | ||
- Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players. | ||
- Do not respawn to avoid punishment from the NFSD, or respawn as the same character if given a permanent confinement sentence or execution. | ||
</Document> |
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<Document> | ||
# 2. In-context Info | ||
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Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know. | ||
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## 2.1 IC/OC and Meta-friending | ||
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- Do not use information gained outside of in-character means (e.g. as a ghost). | ||
- Do not say in character (IC) things in the local out of character (LOOC) chat channel. | ||
- Do not say LOOC things in IC, like saying you “need to go afk because your dog wants to go outside,” in the IC chat. | ||
- Characters can know everything about in-game mechanics or antagonists. | ||
- Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction. | ||
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## 2.2 Cloning and Revival | ||
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- After cloning, respawning, or taking a ghost role, you must follow the new life rules: | ||
-- You can only recall vague details of who or what had killed you. | ||
-- You can remember everything that happened before being incapacitated. | ||
-- When taking a ghost role, you know [bold]nothing[/bold] about your previous characters while playing that role. | ||
- Do not respawn to avoid punishment from the NFSD, or respawn as the same character if given a permanent confinement sentence or execution. | ||
- Don't act on anything you saw while ghosted (see 2.1). | ||
</Document> |
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<Document> | ||
# 3. Escalation Guidelines | ||
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A fistfight does not suddenly escalate into a gunfight. Use common sense. | ||
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- Antagonistic ghost roles and pest ghost roles like mice are always fair game for attack. | ||
- As a non-antagonist, don't attack Nanotrasen-aligned ghost roles like familiars, drones, or pets without provocation. | ||
- Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. | ||
- If a fight results in someone being critically injured or killed, seek medical help for them. | ||
- If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done. | ||
- A 15 minute non-aggression period is required after respawning, so you can't immediately get in a ship and try to go kill whoever killed you. | ||
- NFSD and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death. | ||
</Document> |
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