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Port SlashDiablo HD to 1.12 #35
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IAmTrial
merged 16 commits into
SlashDiablo-HD-DLL/develop
from
SlashDiablo-HD-DLL/port-to-1.12
Feb 25, 2018
Merged
Port SlashDiablo HD to 1.12 #35
IAmTrial
merged 16 commits into
SlashDiablo-HD-DLL/develop
from
SlashDiablo-HD-DLL/port-to-1.12
Feb 25, 2018
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Owner
IAmTrial
commented
Feb 25, 2018
- Ports and enables the SlashDiablo HD mod for Diablo II 1.12.
- Raises the compiler requirement to C++17.
- Increases the patch offset argument to 64 bits to enable up to 31 patch flags.
- One flag disables a patch for a particular version.
- Generalizes the code to handle multiple versions of the same struct.
- Should act as a proof-of-concept that shows that SlashDiablo HD can work on any wersion of Diablo II.
- Incomplete for both versions. 1.14 was harder to port, so attempt mostly finished 1.12 port. Does not run. - Check enable mod before reading the custom archive.
- Allows for backwards compatability to crash game if nothing entered. - Add new flag to not patch. Useful in the case of dissimilar code between versions. - Change include order and add redundant includes for D2Offset.
- Makes writing NO_PATCH versions easier.
…D-DLL.git into SlashDiablo-HD-DLL/port-to-versions
- Partial additions to support other versions.
- Abstracts the draw call interface, while maintaining compatability with multiple versions. - Acts as a proof of concept for multi-version struct definitions. - Change all D2HDDraw functions to use D2HDCellContext.
- Raises the compiler requirement to C++17. - Replaces compiler if-directives.
- Preparation for drawControlPanelForeground rewrite.
- Show message and exit if CellFile could not be loaded. - Initialize CellContext members to 0. - Rewrite 800CtrlPnl7 display to work on more than one resolution.
- Correct the stats and skill mouse detection. - Correct the button positions, but clicking animation needs fixing.
- Stats and skill buttons mouseover text align with resolution change. - Stats and skill buttons' active and inactive states are aligned correctly, along with animations.
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