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Remove IoCManager.InitThread calls from parallel code. (#13070)
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PJB3005 authored Dec 20, 2022
1 parent cd803a8 commit 4fa2920
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Showing 3 changed files with 24 additions and 33 deletions.
44 changes: 22 additions & 22 deletions Content.Benchmarks/DeviceNetworkingBenchmark.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,6 @@ namespace Content.Benchmarks;
public class DeviceNetworkingBenchmark
{
private PairTracker _pair = default!;
private IEntityManager _entityManager = default!;
private DeviceNetworkTestSystem _deviceNetTestSystem = default!;
private DeviceNetworkSystem _deviceNetworkSystem = default!;
private EntityUid _sourceEntity;
Expand Down Expand Up @@ -56,34 +55,35 @@ public class DeviceNetworkingBenchmark
public int EntityCount = 500;

[GlobalSetup]
public void Setup()
public async Task SetupAsync()
{
ProgramShared.PathOffset = "../../../../";
_pair = PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes}).GetAwaiter().GetResult();
_pair = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = _pair.Pair.Server;

_entityManager = server.ResolveDependency<IEntityManager>();
_deviceNetworkSystem = _entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
_deviceNetTestSystem = _entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();

IoCManager.InitThread(_pair.Pair.Server.InstanceDependencyCollection);

var testValue = "test";
_payload = new NetworkPayload
await server.WaitPost(() =>
{
["Test"] = testValue,
["testnumber"] = 1,
["testbool"] = true
};
var entityManager = server.InstanceDependencyCollection.Resolve<IEntityManager>();
_deviceNetworkSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
_deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();

_sourceEntity = _entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
_sourceWirelessEntity = _entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
var testValue = "test";
_payload = new NetworkPayload
{
["Test"] = testValue,
["testnumber"] = 1,
["testbool"] = true
};

for (var i = 0; i < EntityCount; i++)
{
_targetEntities.Add(_entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace));
_targetWirelessEntities.Add(_entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
}
_sourceEntity = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
_sourceWirelessEntity = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);

for (var i = 0; i < EntityCount; i++)
{
_targetEntities.Add(entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace));
_targetWirelessEntities.Add(entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
}
});
}

[Benchmark(Baseline = true, Description = "Entity Events")]
Expand Down
11 changes: 2 additions & 9 deletions Content.Server/Atmos/EntitySystems/GasTileOverlaySystem.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
Expand Down Expand Up @@ -255,17 +254,11 @@ public override void Update(float frameTime)
// Afterwards we reset all the chunk data for the next time we tick.
var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
var mainThread = Thread.CurrentThread;
var parentDeps = IoCManager.Instance!;
Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick, mainThread, parentDeps));
Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick));
}

private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick, Thread mainThread, IDependencyCollection parentDeps)
private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick)
{
// Thjs exists JUST to be able to resolve IRobustStringSerializer for networked message sending.
if (mainThread != Thread.CurrentThread)
IoCManager.InitThread(parentDeps.FromParent(parentDeps), true);

var xformQuery = GetEntityQuery<TransformComponent>();
var chunksInRange = _chunkingSys.GetChunksForSession(playerSession, ChunkSize, xformQuery, _chunkIndexPool, _chunkViewerPool);
var previouslySent = _lastSentChunks[playerSession];
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2 changes: 0 additions & 2 deletions Content.Server/Decals/DecalSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -482,8 +482,6 @@ public override void Update(float frameTime)

public void UpdatePlayer(IPlayerSession player)
{
IoCManager.InitThread(_dependencies, replaceExisting: true);

var xformQuery = GetEntityQuery<TransformComponent>();
var chunksInRange = _chunking.GetChunksForSession(player, ChunkSize, xformQuery, _chunkIndexPool, _chunkViewerPool);
var staleChunks = _chunkViewerPool.Get();
Expand Down

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