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Iamstanlee committed Jul 24, 2022
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27 changes: 27 additions & 0 deletions .github/workflows/main.yml
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name: CI

on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
test:
name: unit-test
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/setup-java@v1
with:
java-version: "12.x"
- uses: subosito/[email protected]
with:
flutter-version: 2.10.5
- name: Install dependencies
run: flutter pub get
- name: Run tests
run: flutter test --coverage
- name: Coveralls
uses: coverallsapp/[email protected]
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
46 changes: 46 additions & 0 deletions .gitignore
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/

# IntelliJ related
*.iml
*.ipr
*.iws
.idea/

# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/

# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/

# Web related
lib/generated_plugin_registrant.dart

# Symbolication related
app.*.symbols

# Obfuscation related
app.*.map.json

# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
10 changes: 10 additions & 0 deletions .metadata
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.

version:
revision: 5464c5bac742001448fe4fc0597be939379f88ea
channel: stable

project_type: app
10 changes: 10 additions & 0 deletions .vscode/launch.json
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{
"configurations": [
{
"name": "Flutter",
"type": "dart",
"request": "launch",
"program": "lib/main.dart"
}
]
}
51 changes: 51 additions & 0 deletions README.md
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# Pokedex
[![build status](https://img.shields.io/github/workflow/status/Iamstanlee/pokedex/CI)](https://github.com/Iamstanlee/pokedex/actions?query=CI)
[![coverage Status](https://coveralls.io/repos/github/Iamstanlee/pokedex/badge.svg?branch=main)](https://coveralls.io/github/Iamstanlee/pokedex?branch=main)
### Preview And Screenshots

<img src="/ss/preview.gif" width="300px" hspace="10"/>

<p>
<img src="/ss/1.png" width="200px" hspace="10"/>
<img src="/ss/2.png" width="200px" hspace="10"/>
</p>

<p>
<img src="/ss/3.png" width="200px" hspace="10"/>
<img src="/ss/4.png" width="200px" hspace="10"/>
</p>


# Pokedex

## Getting Started 🚀

This project uses a simple layered architecture with seperation of concern, maintainance and
testing in mind, A highlevel overview can be found here [pokedex app arch overview](https://www.figma.com/file/OkFnzWlIs01Gedq15pp52p/pokedex?node-id=0%3A1)

## Dependencies

This projects depends on a couple of awesome packages

- [equatable](https://pub.dev/packages/equatable/): for simplifying object comparison
- [flutter_bloc](https://bloclibrary.dev/): state management
- [hive](https://hivedb.dev): A lightweight and super fast key-value pair database
- [cached_network_image](https://pub.dev/packages/cached_network_image/): for caching network images
- [dio](https://pub.dev/packages/dio/): http client library

## Running The App

Flutter is required to run this application, see installation docs [here](https://flutter.dev)
When you have flutter installed on your system, Use the following command to run the app on your local emulator/simulator or connected device, this would build and install the app on your device

```sh
$ flutter run
```

## Running Tests 🧪

To run tests, run the following command

```sh
$ flutter test --coverage
```
29 changes: 29 additions & 0 deletions analysis_options.yaml
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.

# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml

linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at
# https://dart-lang.github.io/linter/lints/index.html.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule

# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
13 changes: 13 additions & 0 deletions android/.gitignore
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java

# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks
82 changes: 82 additions & 0 deletions android/app/build.gradle
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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}

def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}

def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}

def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}

apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"

def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}

android {
compileSdkVersion flutter.compileSdkVersion

compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}

kotlinOptions {
jvmTarget = '1.8'
}

sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}

defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "bayzat.pokedex"
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}

signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}


}

flutter {
source '../..'
}

dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}
7 changes: 7 additions & 0 deletions android/app/src/debug/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="bayzat.bayzat">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
35 changes: 35 additions & 0 deletions android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="bayzat.bayzat">
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:label="Pokedex"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
6 changes: 6 additions & 0 deletions android/app/src/main/kotlin/bayzat/bayzat/MainActivity.kt
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package bayzat.bayzat

import io.flutter.embedding.android.FlutterActivity

class MainActivity: FlutterActivity() {
}
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9 changes: 9 additions & 0 deletions android/app/src/main/res/drawable-v21/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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9 changes: 9 additions & 0 deletions android/app/src/main/res/drawable/launch_background.xml
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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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18 changes: 18 additions & 0 deletions android/app/src/main/res/values-night/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowSplashScreenBackground">#3558CD</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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