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  • 15:01 (UTC +01:00)

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Icy-Monster/README.md

Hey, I'm Icy!


Introduction

I'm an aspiring Graphics programmer. I really, really love nature and how it interacts with itself. I'm also a big fan of simulating nature, and it's phenomenoms. Which is also a big reason on why I love graphics programming, since it lets me mix my 2 favorite things: programming and nature. Nature in video games always amazes me, one of the things that interests me is how it's optimized to run on consoles or lower end PCs. I also like watching GDC talks, since they really delve into how game mechanics work at a low level and they even inspire me to work on new projects. I'm also a big fan of FOSS, and people that contribute to it.


My skills

Over the course of my journey I've babbled in quite a lot of programming languages, but the ones that I can confidently say that I know how to use are: Python, Lua, JavaScript/TypeScript, and some C++. Although, the ones I use the most and most proficiently are Python and Lua. I enjoy learning new things, especially in fields that I may not understand well.


Hopefully, this whole introduction gave you a new light on me and I'll see you in VS Code!

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  1. Phillips-Ocean Phillips-Ocean Public

    Lua(u) implementation of the Pierson–Moskowitz ocean spectra

    Lua 2

  2. Screen-Sharing-in-Roblox Screen-Sharing-in-Roblox Public archive

    A small project for screen sharing in Roblox

    Python 14 2

  3. Roblox-CS2-Smoke Roblox-CS2-Smoke Public

    Implementation of CS2's voxel fill smoke system in Lua(u), has 2 versions: lazy voxel flood and voxel flood

    Lua 2

  4. Instance-Pooling Instance-Pooling Public

    A simple module to pool instances, used to increase performance when creating enourmous amounts of instances

    Lua

  5. Luau-Tips Luau-Tips Public

    Some luau tips made by myself to help others, please feel free to correct or add anything onto it

  6. h4rm/luafft h4rm/luafft Public

    Lua package that includes functions for Fast Fourier Transformations.

    Lua 56 5