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Description

Manage map entites using EntityLump. Create a config file in configs/mapentities with the name of the map to manage map entities.

Dependencies

Commands

sm_dump_entitylump <file> - Dumps all map entities data in a file.

Examples

Add entities

  • Both key and value are required when you add a keyvalue.
  • Use output: 1 if the keyvalue is an output.
"Add Entities"
{
	"entity"
	{
		"keyvalue"
		{
			"key"		"classname"
			"value"		"weapon_ak47"
		}
		
		"keyvalue"
		{
			"key"		"origin"
			"value"		"0 0 0"
		}
		
		"keyvalue"
		{
			"key"		"spawnflags"
			"value"		"1"
		}
		
		"keyvalue"
		{
			"key"		"OnPlayerUse"
			"value"		"!caller:SetAmmoAmount:1:0:-1"
			"output"	"1"
		}
	}
	
	"entity"
	{
		"keyvalue"
		{
			"key"		"classname"
			"value"		"prop_dynamic"
		}
		
		"keyvalue"
		{
			"key"		"origin"
			"value"		"256 32 16.500"
		}
		
		"keyvalue"
		{
			"key"		"model"
			"value"		"models/props_junk/garbage_metalcan002a.mdl"
		}
	}
}

Delete entities

  • Both key and value are required when you search for a keyvalue.
  • Use output: 1 if the keyvalue is an output.
"Delete Entities"
{
	"entity"
	{
		"match"
		{
			"keyvalue"
			{
				"key"		"hammerid"
				"value"		"44512" // delete the entity with this hammerid
			}
		}
	}
	
	"entity"
	{
		"match"
		{
			"keyvalue"
			{
				"key"		"classname"
				"value"		"trigger_hurt" // delete all trigger_hurt entities
			}
		}
	}
	
	"entity"
	{
		"match"
		{
			"keyvalue"
			{
				"key"		"classname"
				"value"		"func_button"
			}
			
			"keyvalue"
			{
				"key"		"OnPressed"
				"value"		"trap1:Close::5:-1" // delete all func_button entities with this output
				"output"	"1"
			}
		}
	}
}

Modify entities

  • Both key and value are required when you search for a keyvalue.
  • Use output: 1 if the keyvalue is an output.
  • Both key and value are required when you add a keyvalue.
  • Only key is required when you delete a keyvalue
  • Both key and value are required when you modify a keyvalue.
  • When you modify a keyvalue, you can specify an old_value to change keyvalues only with that value.
  • When you modify a keyvalue, you can specify a value_type: add_flags to add flags, substract_flags to substract flags, min to set a minimum value, max to set a maximum value.
"Modify Entities"
{
	"entity"
	{
		"match"
		{
			"keyvalue"
			{
				"key"		"classname"
				"value"		"trigger_hurt"
			}
		}
		
		"modify"
		{
			"keyvalue"
			{
				"key"			"damage"
				"value"			"5"
				"value_type"		"min" // set a minimum damage value for all trigger_hurt entities
			}
		}
	}
	
	"entity"
	{
		"match"
		{
			"keyvalue"
			{
				"key"		"hammerid"
				"value"		"34301"
			}
		}
		
		"delete"
		{
			"keyvalue"
			{
				"key"			"OnUseLocked" // delete all OnUseLocked outputs from this entity
			}
		}
		
		"modify"
		{
			"keyvalue"
			{
				"key"			"targetname"
				"value"			"test"
			}
			
			"keyvalue"
			{
				"key"			"OnPressed"
				"old_value"		"track2:Reverse::0:1"
				"value"			"track2:SetSpeedReal:300:0:-1"
				"output"		"1"
			}
		}
		
		"add"
		{
			"keyvalue"
			{
				"key"			"OnPressed"
				"value"			"track2:SetSpeedReal:100:5:-1"
				"output"		"1"
			}
		}
	}
}

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Manage map entites.

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