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[SP] Force power Timing Fix #1255
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[SP] Force power Timing Fix #1255
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This adds new fields to saves breaking compat, however. |
Having a better alternative ? |
Don't put in playerstate |
Where would you put it ? Isn't ent->s also save breaking? In a logic standpoint it's where all force properties are stored and its not like a table of size max_entities would be an elegant solution... |
Any reason why it has to be in the entity state or player state at all, not just part of the client struct? |
it's more clean to my psychorigid mind. Will make your proposed adaptations |
Is it better now ? :) |
Well it will not compile, you put it in entity structure and reference it in client structure. |
removed problematic client->
There. |
Fix Force power activating to many time per second at high fps.