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Fixed bug with UVs not being inverted properly since the 4.9 update #466

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merged 2 commits into from
Jan 20, 2024

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dragonmaster95
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In the old version it created an inverted cube, but the UV was the topleft-most pixel in the texture and no texture was assigned.
By duplicating the cube and then inverting that problem is resolved (instead of initializing a new one with the original one's data).

@JannisX11 JannisX11 merged commit 60dac6c into JannisX11:master Jan 20, 2024
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2 participants