Skip to content

Commit

Permalink
v4.11.0 [ci-build]
Browse files Browse the repository at this point in the history
  • Loading branch information
JannisX11 committed Sep 22, 2024
1 parent 8589133 commit 529f2af
Show file tree
Hide file tree
Showing 18 changed files with 2,462 additions and 1,054 deletions.
102 changes: 95 additions & 7 deletions lang/cz.json
Original file line number Diff line number Diff line change
Expand Up @@ -641,7 +641,6 @@
"action.toggle_mirror_uv.desc": "Přepne UV zrcadlení vybraných kostek na ose X",
"menu.texture.blank": "Aplikovat na Plochy bez Textury",
"dialog.scale.select_overflow": "Vybrat přebytečné",
"dialog.create_texture.compress": "Komprimovaná šablona",
"action.action_control": "Ovládání Akce",
"action.action_control.desc": "Pro vyhledání a provedení všech dostupných akcí",
"keybindings.recording": "Nahrávání klávesy",
Expand Down Expand Up @@ -1149,7 +1148,6 @@
"message.keymap_loaded": "Mapování kláves načteno",
"dialog.convert_project.current_format": "Tento formát",
"dialog.create_texture.rearrange_uv.desc": "Vytvořit nové UV uspořádání, aby každá plocha měla vlastní místo na textuře",
"dialog.create_texture.compress.desc": "Uspořádat UV mapy v hustém rozložení pro minimalizaci velikosti textury",
"dialog.create_texture.power.desc": "Uzamknout automatickou velikost textury na mocninu 2, například 64 nebo 128. Některé renderery to můžou vyžadovat",
"dialog.create_texture.double_use.desc": "Pokud již dva prvky mají přiřazen stejný UV prostor, ponechat je tak i v nové mapě",
"dialog.create_texture.padding.desc": "Přidat malou mezeru mezi jednotlivými částmi textury",
Expand Down Expand Up @@ -1400,8 +1398,8 @@
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior": "Default Viewport Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the viewport in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
Expand Down Expand Up @@ -1438,7 +1436,6 @@
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming",
"edit.loop_cut.direction": "Direction",
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
"data.texture_mesh": "Texture Mesh",
"generic.left": "Left",
"generic.right": "Right",
Expand Down Expand Up @@ -2081,7 +2078,6 @@
"dialog.animated_texture_editor.add_frame": "Add Frame",
"dialog.animated_texture_editor.resize_frames": "Resize Frames...",
"dialog.animated_texture_editor.apply": "Apply",
"dialog.add_primitive.shape.beveled_cuboid": "Beveled Cuboid",
"dialog.add_primitive.edge_size": "Edge Size",
"dialog.change_animation_speed.speed": "Speed",
"dialog.change_animation_speed.adjust_snapping": "Adjust Snapping",
Expand Down Expand Up @@ -2137,5 +2133,97 @@
"menu.toolbar.overflow": "Toolbar Overflow",
"edit.solidify_mesh_selection.thickness": "Thickness",
"reference_image.sync_to_timeline": "Sync To Timeline",
"reference_image.toggle_playback": "Play/Pause"
"reference_image.toggle_playback": "Play/Pause",
"dialog.add_primitive.shape.beveled_cuboid": "Beveled Cuboid",
"dialog.ignore_all": "Ignore All",
"data.texture_group": "Texture Group",
"data.animation": "Animation",
"generic.on": "On",
"generic.off": "Off",
"format.free.info.3d_printing": "3D Printing",
"message.invalid_file.merge_conflict": "The file contains unresolved Git merge conflicts.",
"dialog.expand_texture_selection.radius": "Amount",
"dialog.expand_texture_selection.corner": "Corner Shape",
"dialog.expand_texture_selection.corner.round": "Round",
"dialog.expand_texture_selection.corner.square": "Square",
"dialog.expand_texture_selection.corner.manhattan": "Manhattan",
"dialog.merge_animation.merge_target": "Merge into",
"keybindings.variation_conflict": "Variation conflicts with the main keybinding",
"settings.recovery_save_interval": "Recovery Point Save Interval",
"settings.recovery_save_interval.desc": "Blockbench regularly saves the open project in the background to recover in case of a computer crash. Set the interval in seconds. Set to 0 to disable saving.",
"settings.save_view_per_tab": "Save View per Tab",
"settings.save_view_per_tab.desc": "Save the current view angle for each tab separately",
"settings.inherit_parent_color": "Inherit Parent Color",
"settings.inherit_parent_color.desc": "Set the marker color of a newly created element to the color of the parent instead of a random color",
"keybind.preview_select.multi_select": "Multi-select",
"keybind.preview_select.group_select": "Group-select",
"keybind.preview_select.loop_select": "Loop-select",
"action.fill_mode.selection": "Selection",
"action.fill_mode.selected_elements": "Selected Elements",
"action.image_tiled_view": "Tiled View",
"action.image_tiled_view.description": "Enable the tiled view in the 2D editor",
"action.image_onion_skin_view": "Image Editor Onion Skin",
"action.image_onion_skin_view.description": "Enable the onion skin view in the 2D editor",
"action.expand_texture_selection": "Expand Texture Selection",
"action.expand_texture_selection.desc": "Expand or shrink the texture selection",
"action.switch_tabs.reverse_order": "Reverse order",
"action.save_project_incremental": "Save Project With Increment",
"action.save_project_incremental.desc": "Saves the current model as a project file with an increment (ex: project_2.bbmodel)",
"action.copy.multiple": "Copy All",
"action.copy.multiple.desc": "Copy all available data individually",
"action.paste.multiple": "Paste All",
"action.randomize_marker_colors": "Randomize Marker Colors",
"action.cube_light_emission": "Light Emission",
"action.cube_light_emission.desc": "Change the emissiveness of the selected cubes, as a value between 0 and 15",
"action.view_mode.colored_solid": "Solid with Marker Colors",
"action.focus_on_selection.rotate_only": "Rotate only",
"action.create_texture_group": "Create Texture Group",
"action.create_texture_group.desc": "Create a group for your textures",
"action.uv_maximize.all_faces": "Affect all faces",
"action.retarget_animators": "Retarget Animations",
"action.retarget_animators.desc": "Select which animator targets which bone or element",
"action.merge_animation": "Merge Animation",
"action.merge_animation.desc": "Merge the animation into another animation",
"action.add_keyframe.reset_values": "With default values",
"action.set_timeline_range_start": "Set Timeline Range Start",
"action.set_timeline_range_start.desc": "Set the start point for a custom playback range in the animation timeline",
"action.set_timeline_range_end": "Set Timeline Range End",
"action.set_timeline_range_end.desc": "Set the end point for a custom playback range in the animation timeline",
"action.disable_timeline_range": "Disable Timeline Range",
"action.disable_timeline_range.desc": "Disable the custom playback range in the animation timeline",
"menu.texture_group.resolve": "Resolve",
"menu.image_tiled_view.mirrored": "Mirrored Edges",
"menu.image_onion_skin_view.frame": "Frames",
"menu.image_onion_skin_view.frame.last_viewed": "Last Viewed Frame",
"menu.image_onion_skin_view.frame.previous": "Previous Frame",
"menu.image_onion_skin_view.frame.next": "Next Frame",
"menu.image_onion_skin_view.frame.both": "Previous + Next",
"menu.image_onion_skin_view.display": "Display",
"menu.image_onion_skin_view.display.pixels": "Smaller Pixels",
"menu.image_onion_skin_view.display.transparent": "Transparent",
"menu.image_onion_skin_view.above": "Display Above",
"menu.animation.reload": "Reload",
"switches.autouv.alt": "Relative",
"display.rotation_pivot": "Rotation Pivot",
"display.scale_pivot": "Scale Pivot",
"display.reference.fox": "Fox",
"display.reference.eating": "Eating",
"preview_scene.sky": "Sky",
"preview_scene.space": "Space",
"preview_scene.minecraft_ocean": "Ocean",
"message.import_palette.selection_only": "Selection only",
"dialog.blend_transition_edit.ease_in_out": "Ease-in-out (%0)",
"dialog.blend_transition_edit.generate": "Generate...",
"dialog.blend_transition_edit.generate.learn_more": "More info and preview",
"dialog.blend_transition_edit.generate.curve": "Easing Type",
"dialog.blend_transition_edit.generate.steps": "Keyframes",
"settings.fps_limit": "FPS Limit",
"settings.fps_limit.desc": "Limit how many frames per second Blockbench renders. The actual frame rate is limited to what your device can display.",
"settings.outliner_reveal_on_select": "Reveal Elements on Select",
"settings.outliner_reveal_on_select.desc": "Reveal elements in the ouliner when selected",
"settings.java_export_pivots": "Export Pivots in Java block/item models",
"settings.java_export_pivots.desc": "Save pivot points in Java block/item models on cubes without rotation",
"animation_controllers.state.blend_transition_curve": "Blend Transition Curve",
"menu.slider.reset_vector": "Reset Vector",
"dialog.blend_transition_edit.extended": "Extended Graph"
}
96 changes: 92 additions & 4 deletions lang/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -641,7 +641,6 @@
"action.toggle_mirror_uv.desc": "UV-Mapping der ausgewählten Quader auf der X-Achse spiegeln.",
"menu.texture.blank": "Auf leere Flächen anwenden",
"dialog.scale.select_overflow": "Überstehendes auswählen",
"dialog.create_texture.compress": "Template verdichten",
"action.action_control": "Kommandozentrale",
"action.action_control.desc": "Suche und benutze jede verfügbare Aktion",
"keybindings.recording": "Tastenkombination wird aufgezeichnet",
Expand Down Expand Up @@ -1149,7 +1148,6 @@
"message.keymap_loaded": "Tastenbelegung wurde geladen",
"dialog.convert_project.current_format": "Aktuelles Format",
"dialog.create_texture.rearrange_uv.desc": "Eine neue UV-Anordnung anlegen, um jeder Fläche ihren eigenen Platz auf der Textur zuzuweisen",
"dialog.create_texture.compress.desc": "Die UV-Maps dicht aneinander anordnen, um Platz zu sparen",
"dialog.create_texture.power.desc": "Die automatische Größe der generierten Textur auf eine Zweierpotenz begrenzen. Dies wird von einigen Renderingprogrammen vorausgesetzt.",
"dialog.create_texture.double_use.desc": "Wenn zwei Elemente den gleichen Platz auf der Textur verwenden, wird dies in der neuen Anordnung beibehalten",
"dialog.create_texture.padding.desc": "Einen kleinen Zwischenraum zwischen den einzelnen Teilen des Templates lassen",
Expand Down Expand Up @@ -1438,7 +1436,6 @@
"panel.skin_pose.jumping": "Springend",
"panel.skin_pose.aiming": "Zielend",
"edit.loop_cut.direction": "Ausrichtung",
"message.meshes_and_box_uv": "Maschen sind nicht mit Box-UV kompatibel. Gehe zu „Datei“ > „Projekt ...“ und wähle Flächen-UV als UV-Modus.",
"data.texture_mesh": "3D-Textur",
"generic.left": "Links",
"generic.right": "Rechts",
Expand Down Expand Up @@ -2137,5 +2134,96 @@
"edit.solidify_mesh_selection.thickness": "Dicke",
"reference_image.sync_to_timeline": "Mit der Zeitleiste synchronisieren",
"reference_image.toggle_playback": "Abspielen/Pausieren",
"dialog.add_primitive.shape.beveled_cuboid": "Abgeschrägter Quader"
"dialog.add_primitive.shape.beveled_cuboid": "Abgeschrägter Quader",
"dialog.ignore_all": "Alle ignorieren",
"data.texture_group": "Texturengruppe",
"data.animation": "Animation",
"generic.on": "An",
"generic.off": "Aus",
"format.free.info.3d_printing": "3D Druck",
"message.invalid_file.merge_conflict": "Diese Datei beinhaltet ungelöste Git Merge-Konflikte.",
"dialog.expand_texture_selection.radius": "Wert",
"dialog.expand_texture_selection.corner": "Form der Ecken",
"dialog.expand_texture_selection.corner.round": "Rund",
"dialog.expand_texture_selection.corner.square": "Eckig",
"dialog.expand_texture_selection.corner.manhattan": "Manhattan",
"dialog.merge_animation.merge_target": "Zusammenführen mit",
"keybindings.variation_conflict": "Die Tastenbelegung der Variation kollidiert mit der Haupt Tastenbelegung",
"settings.recovery_save_interval": "Speicherintervall für Wiederherstellungspunkte",
"settings.recovery_save_interval.desc": "Blockbench speichert das offene Project un regelmäßigen Zeitabständen, um es im Fall eines Computerabsturzes wiederherstellen zu können. Wähle den Intervall in Sekunden. Wähle 0 um das Speichern zu deaktivieren.",
"settings.save_view_per_tab": "Ansicht per Tab speichern",
"settings.save_view_per_tab.desc": "Speichere die aktuelle Ansicht für jeden Tab einzeln",
"settings.inherit_parent_color": "Übergeordnete Farbe übernehmen",
"settings.inherit_parent_color.desc": "Übernehme bei neu erstellten Elementen die Kennzeichnungsfarbe der übergeordneten Gruppe, statt eine zufällig ausgewählte Farbe zu verwenden",
"keybind.preview_select.multi_select": "Mehrfachauswahl",
"keybind.preview_select.group_select": "Gruppenauswahl",
"keybind.preview_select.loop_select": "Ringauswahl",
"action.fill_mode.selection": "Auswahl",
"action.fill_mode.selected_elements": "Ausgewählte Elemente",
"action.image_tiled_view": "Kachelansicht",
"action.image_tiled_view.description": "Die sich wiederholende Kachelansicht im 2D Editor aktivieren",
"action.image_onion_skin_view": "Zwiebelschalenansicht in Bildbearbeitung",
"action.image_onion_skin_view.description": "Zwiebelschalenansicht im 2D Bildbearbeitungsfenster aktivieren",
"action.expand_texture_selection": "Texturauswahl erweitern",
"action.expand_texture_selection.desc": "Die Texturauswahl erweitern oder verkleinern",
"action.switch_tabs.reverse_order": "Umgekehrte Reihenfolge",
"action.save_project_incremental": "Speichern mit nächster Versionsnummer",
"action.save_project_incremental.desc": "Speichere das Modell als eine Projektdatei mit der nächsthöheren Versionsnummer (z. B. projekt_2.bbmodel)",
"action.copy.multiple": "Alle kopieren",
"action.copy.multiple.desc": "Alle verfügbaren Daten individuell kopieren",
"action.paste.multiple": "Alle einfügen",
"action.randomize_marker_colors": "Kennzeichnungsfarben zufällig vergeben",
"action.cube_light_emission": "Lichtemission",
"action.cube_light_emission.desc": "Wähle die Helligkeit der ausgewählten Quader mit einem Wert zwischen 0 und 15",
"action.view_mode.colored_solid": "Kennzeichnungsfarben",
"action.focus_on_selection.rotate_only": "Nur drehen",
"action.create_texture_group": "Texturengruppe erstellen",
"action.create_texture_group.desc": "Erstelle eine Texturengruppe",
"action.uv_maximize.all_faces": "Auf alle Flächen anwenden",
"action.retarget_animators": "Animationen neu belegen",
"action.retarget_animators.desc": "Lege fest, welcher Animator welche Gruppen oder Elemente animiert",
"action.merge_animation": "Animationen zusammenführen",
"action.merge_animation.desc": "Führe die Animation mit einer anderen Animation zusammen",
"action.add_keyframe.reset_values": "Mit Standardwerten",
"action.set_timeline_range_start": "Wiedergabebereich Start setzen",
"action.set_timeline_range_start.desc": "Setze den Startpunkt für den Wiedergabebereich in der Animationszeitleiste",
"action.set_timeline_range_end": "Wiedergabebereich Ende setzen",
"action.set_timeline_range_end.desc": "Setze den Endpunkt für den Wiedergabebereich in der Animationszeitleiste",
"action.disable_timeline_range": "Wiedergabebereich deaktivieren",
"action.disable_timeline_range.desc": "Deaktiviere den Wiedergabebereich in der Animationszeitleiste",
"menu.texture_group.resolve": "Auflösen",
"menu.image_tiled_view.mirrored": "Gespiegelt",
"menu.image_onion_skin_view.frame": "Einzelbilder",
"menu.image_onion_skin_view.frame.last_viewed": "Letzter angesehener Frame",
"menu.image_onion_skin_view.frame.previous": "Voriger Frame",
"menu.image_onion_skin_view.frame.next": "Nächster Frame",
"menu.image_onion_skin_view.frame.both": "Voriger + Nächster",
"menu.image_onion_skin_view.display": "Anzeige",
"menu.image_onion_skin_view.display.pixels": "Kleinere Pixel",
"menu.image_onion_skin_view.display.transparent": "Transparent",
"menu.image_onion_skin_view.above": "Darüber anzeigen",
"menu.animation.reload": "Neu laden",
"switches.autouv.alt": "Relativ",
"display.rotation_pivot": "Angelpunkt für Drehung",
"display.scale_pivot": "Angelpunkt für Skalierung",
"display.reference.fox": "Fuchs",
"display.reference.eating": "Ess Animation",
"preview_scene.sky": "Himmel",
"preview_scene.space": "Weltraum",
"preview_scene.minecraft_ocean": "Ozean",
"message.import_palette.selection_only": "Auf Auswahl beschränken",
"dialog.blend_transition_edit.ease_in_out": "Weicher Übergang (%0)",
"dialog.blend_transition_edit.generate": "Generieren...",
"dialog.blend_transition_edit.generate.learn_more": "Mehr Infos und Vorschau",
"dialog.blend_transition_edit.generate.curve": "Kurvenform",
"dialog.blend_transition_edit.generate.steps": "Keyframes",
"settings.fps_limit": "FPS Limit",
"settings.fps_limit.desc": "Lege eine Obergrenze für die Bildwiederholrate fest. Die tatsächliche Bildwiederholrate hängt von deinem Gerät ab.",
"settings.outliner_reveal_on_select": "Ausgewählte Elemente aufdecken",
"settings.outliner_reveal_on_select.desc": "Zeige Elemente im Outliner wenn diese ausgewählt werden",
"settings.java_export_pivots": "Angelpunkte in Java Block/Item-Modellen exportieren",
"settings.java_export_pivots.desc": "Speichere Angelpunkte von Quadern ohne Drehung in Java Block/Item-Modellen",
"animation_controllers.state.blend_transition_curve": "Übergangskurve",
"menu.slider.reset_vector": "Vektor zurücksetzen",
"dialog.blend_transition_edit.extended": "Erweiterter Graph"
}
Loading

0 comments on commit 529f2af

Please sign in to comment.