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Merge branch 'master' into gh-pages
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JannisX11 committed May 9, 2024
2 parents 89e112d + dc0067e commit c399405
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2 changes: 1 addition & 1 deletion .travis.yml
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Expand Up @@ -11,7 +11,7 @@ jobs:
include:
- name: "macOS"
os: osx
osx_image: "xcode12.5"
osx_image: "xcode14.2"
script:
- npm run prepublish
- electron-builder --publish=always
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28 changes: 9 additions & 19 deletions content/news.json
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"layout": "vertical",
"insert_after": "splash_screen",
"text": [
{"text": "Welcome to Blockbench 4.9", "type": "h2"},
{"text": "The Image Editor Update!", "type": "h1"},
{"text": "Check out the [full changelog](https://github.com/JannisX11/blockbench/releases/tag/v4.9.0)!"}
{"text": "Welcome to Blockbench 4.10", "type": "h2"},
{"text": "The Knife Tool Update!", "type": "h1"},
{"text": "Check out the [full changelog](https://github.com/JannisX11/blockbench/releases/tag/v4.10.0)!"}
],
"features": [
{
"image": "https://web.blockbench.net/content/layers.png",
"title": "Layers & Selection Tools",
"text": "The 2D Image Editor now features selection tools, layers, secondary color, and more!"
"image": "https://web.blockbench.net/content/flipbook_editor.png",
"title": "Flipbook Animation Editor",
"text": "Setup animated textures, preview them, add, remove, rearrange, or resize frames in this new convenient editor!"
},
{
"image": "https://web.blockbench.net/content/onion_skin.png",
"title": "Animation Onion Skinning",
"text": "Display different points in time of your animation as reference!"
},
{
"image": "https://web.blockbench.net/content/animation_presets.png",
"title": "Animation Presets",
"text": "Select from a list of 20 built-in animation presets, or create your own, to make an animation in no time!"
},
{
"image": "https://web.blockbench.net/content/plugin_info.png",
"title": "Plugin Info & Settings",
"text": "View details and features of a plugin, and change settings, directly from the plugin menu"
"image": "https://web.blockbench.net/content/knife_tool.png",
"title": "Knife Tool",
"text": "Cut your mesh to create new details, edges, and faces and shape your mesh in new ways!"
}
]
}
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