Releases
v4.11.2
4.11.2 - The Texture Group Update [Patch 2]
Latest
Changes
Added description for using numeration in multi rename
Update message about small box UV faces to mention per-element UV
Added support for zombie skin model for Minecraft: Java Edition (#2535 )
Added support for villager skin model for Minecraft: Java Edition (#2512 )
Fixes
Fixed UV size issue when importing texture
Fixed #2537 Flipbook editor frame selection issue
Fixed #2536 Ground display position doesn't reset after using fox reference model
Make Reset Layout show hidden sidebars
Move Reset Layout from the developer submenu directly to Help
Added bedrock display reference option to main menu since it is not available in the toolbar
Fixed incorrect mobile icon for the "Timeline" bar menu
Fixed multiple loop cuts not working on single edges
Warning message for broken advanced screenshots due to too high resolution
Fixed #2515 Selection tool's "same color" interesect operation behaves like add to selection
Fixed #2520 cubes in OBJ export have offset compared to meshes
Fixed 2D editor displaying uv size texture stretch in paint mode
Fix empty layers when editing a texture with layers in new tab
Fixed extruding vertex doing face instead when face was selected in UV editor
Ask for file type when opening file on android (workaround for #2522 )
Fixed #2510 Incorrect gltf texture export when embedding is off
Fixed #2516 mirror modeling hierarchy issues
Fixed pixel on blank texture where the brightness was slightly off
Fixed settings in plugin page using profiles from settings dialog
Fixed plugin details pages not scrolling correctly
Fixed issue with plugin panels not initializing
Fixed timeline rect selection getting stuck after taking a screenshot
Fixed #2507 num slider arrow pixel offset
Fixed #2513 null vertex keys import error
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