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3.3.0 - The Skin Update

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@JannisX11 JannisX11 released this 23 Jan 18:04
· 3786 commits to master since this release

Changes

  • Added Skin editing mode
  • Added Help Menu
  • Added animation timeline markers
  • Added Front GUI Light option for item models
  • Added axis color indicators to number sliders
  • Transform offsets are now displayed in the status bar
  • Added actions to move keyframes back and forth
  • Added pre-particle effect script input for animations
  • Previous/Next Keyframe Beyframe buttons are now restricted to the current animator and channel
  • Added link to Sketchfab setup guide to Sketchfab upload success dialog
  • Painting tools now use a crosshair cursor
  • Brush now shows the brush target around the cursor in the UV editor panel
  • #439 add Box UV toggle for OptiFine JPM
  • #496 Downscale exported OBJ models by 16
  • #509 Option to use BoxUV templates on non box uv models
  • #511 Load background from clipboard

Bugfixes

  • Double clicking number slider doesn’t instantly reset value
  • Empty submenus are not hidden
  • JSON compiler doesn’t correctly write tab characters
  • Animated textures are not displayed correctly in UV editor
  • Cube pivots at default values are not exported in bedrock format
  • Incorrect parent class in exported 1.14 modded entity models
  • Box UV isn’t available in OptiFine Part format
  • Timeline box selection doesn’t scroll the timeline very smoothly
  • Fixed an issue with the dev-plugin folder path
  • Creating a template does not save uv mirroring into undo point
  • Pasting elements doesn’t update element rotation
  • Pasting locators does not create a unique name
  • #452 Line brush bleeds over UV region
  • #459 AutoUV resets UV mirrors
  • #505 UV overlay doesn’t resize itself correctly when zoomed in