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3.4.0 - The Paint Tool Update

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@JannisX11 JannisX11 released this 04 Mar 20:24
· 3780 commits to master since this release

Changes

  • Added Rectangle/Circle paint tool
  • Added texture selection and copy/paste tool
  • Added mirror paint option
  • Sketchfab uploader now supports animations
  • Added glTF export format
  • Added Camera Angle Presets
  • Added mute toggle for animation channels
  • New Transform Space selector
  • Added length modes to GIF Recorder
  • Extended Paint Bucket color mode: Global Colors and Connected Colors
  • Added support for more palette formats: ACT, ACO, ASE
  • Removed .bbpalette export in favor of more common .gpl palette format
  • Added two new palette presets
  • Unlocked animations for Free format
  • Added buttons to scale tool to scale around element pivot or selection center
  • Keybindings are now displayed in description tooltips
  • Restyled toolbar select widget
  • Added new Skin Mode templates: Evocation Fang, Hoglin, Piglin, Chest, Bell, Blaze
  • Base grid is now hidden in Paint mode
  • Removed noise brush option
  • Added Shading toggle to the view menu
  • New icon for Move tool
  • Added new settings category “Interface”
  • Added Developer submenu
  • Added more event hooks
  • Updated to Electron 8.0.2
  • Updated to Three.JS 114
  • Various performance improvements

Bugfixes

  • GIF recorder renders black colors as transparent
  • Exported GIFs have a black outline
  • Drag handler extensions are case sensitive
  • Drag handlers don’t read binary files correctly
  • Number Sliders use cube grid resolution by default
  • Confirm button in pop-up color pickers is offset
  • Transform gizmo visually messes up after using rescale gizmo
  • Cannot use phantom model template in Skin Mode
  • UV mapping issue when generating templates
  • #508 Gif Compression
  • #517 Project Resolution for 2nd Template Textures
  • #521 Nothing is rendering.
  • #524 When opening a .bbmodel with multiple textures, assigned textures are reset
  • #527 Saved as text background box doesn’t scale depending on name length
  • #528 Setting cull face to None causes it to immediately reset when UV editor is closed