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Releases: JannisX11/blockbench

4.8.0 Beta 2

16 Jul 21:01
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4.8.0 Beta 2 Pre-release
Pre-release

Welcome to the second beta for Blockbench 4.8 - The Plugin Browser Update!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Definitely check out the changelog of the previous beta build if you haven't already: https://github.com/JannisX11/blockbench/releases/edit/v4.8.0-beta.1

Painting

  • Allow navigating UV editor + timeline with viewport pan key (#1792)
  • Let color picker pick through transparency by default
  • Improve Paint Through Transparency feature (#1798, #1952)
  • Allow custom color for 3D brush outline

Mirror modeling

  • Add mirror modeling support for java block/item
  • Add mirror modeling support for bones
  • Save mirror modeling option per project

Plugins

  • Add plugin dependency check when update adds dependencies
  • Allow disabling store plugins
  • Change plugin page scrolling behavior to only scroll About

Animation

  • Implement timeline frame number display
  • Graph editor click graph to select axis
  • Reorganize timeline menu

Miscellaneous

  • Added preview scene player model option
  • Keep file name when importing skin
  • Added size sliders for meshes
  • Added option to toggle all grids
  • Make Camel skin presets compatible with Toggle Layer
  • Ensure moving outliner selections places in displayed order
  • Re-center java block/item models when converting

Technical updates

  • Setup new certificate + build process
  • Removed support for 32 bit operating systems

Fixes

  • Fixed #1950 3D cursor offset on rotated cube face
  • Fixed gradient tool mirror paint offset
  • Fixed rotation issue when converting model with rotation axis restriction
  • Fixed actions cannot be added to a menu without path
  • Fixed issue with undoing texture edits in web app
  • Fixed #1936 Mirror modeling leaves element behind
  • Fixed #1937 Mirror modeling mesh selection issue
  • Fixed #1939 3D brush outline on deformed UV quads
  • Fixed #1940 desktop only plugins can be installed in web app via URL query
  • Fixed start screen slideshow not working on older browsers
  • Fixed #1891 Cannot add reference images in orthographic
  • Fixed reference image error
  • Fixed plugin dependency issue
  • Fixed outliner search being case sensitive
  • Fixed 3D brush outline not working with inflated cubes
  • Fixed 3D brush offset in Java Block Item format
  • Fixed #1946 dissolving edge does not remove vertices
  • Added fallback for customized toolbars that error on load (#1955)

v4.8.0 Beta 1

07 Jul 09:18
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v4.8.0 Beta 1 Pre-release
Pre-release

Welcome to the first beta for Blockbench 4.8 - The Plugin Browser Update!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Plugin browser redesign

  • Split screen layout with list in sidebar
  • Full-screen information about the plugin
  • Added the ability to disable local plugins temporarily (#1724)
  • Added plugin dependencies
  • Plugins can now have PNG and SVG icons
  • Start screen with suggested plugin rows
  • Added context menus for installed plugins

Preview Scenes

  • Added 9 new Minecraft Preview Scenes
  • Added cube maps to make preview scenes feel more immersive

Mirror modeling

Mirror modeling let's you change one side of your model, and updates the other side automatically

  • Enable mirror modeling from the Edit menu
  • Right click elements to disable mirroring per element

I am especially looking for testing and feedback on this feature, since it will only be useful if it works reliably.

Features

  • Add backup browser
  • Added 3D brush outline (#1410)
  • Split screen layouts, replacing quad view
  • Add outliner search bar
  • Display file path in "file not found" error message
  • Action control: Add support for BarSelect
  • Add error message for expired model link
  • Display icons on keyframes with Math expressions
  • Lock timeline axis when holding ctrl or shift
  • Make Invert Selection work for keyframes + mesh selection
  • Improve layout of texture resize dialog
  • Reference Image option when sharing models
  • Add better error messages when sharing model fails
  • JSON indentation setting (#1407)
  • Add save project selector on quit
  • Clear unused texture space feature
  • Add option to duplicate texture
  • Add Switch Face Crease button
  • Display locator rotation using pivot marker
  • Option to hide selection outlines in paint mode (#1869)
  • Add bed skin preset (#1852)
  • Add extra bedrock binding presets
  • Setting to switch tools on double click
  • Add UV project from view
  • Add Minecraft 1.20 skin presets
  • Added the ability to create multiple loop cuts

Animation

  • Show multiple axes in the graph editor
  • Add graph editor ruler lines
  • Add timeline menu to menu bar

Improvements

  • Apply first imported texture on bedrock block automatically
  • Always enable backface culling in java block/item
  • Limit zoom level when opening pixel art
  • Add better description for project conversion
  • Renamed Steve and Alex skin presets to Player - Wide and Player - Slim

Technical updates

  • Added menu groups
  • Added dynamic icon vue component
  • Added hasAny and hasSelected to improve performance
  • Added checkbox as amendEdit input type
  • Added save_model_action event hook
  • Made toolbars work with actions directly instead of just IDs
  • Added findFileFromContent API
  • Added validate method to individual checks
  • Added stretch_cubes feature for custom formats
  • Added action events
  • Update electron to 25.2

Fixes

  • Fixed reference images not embedding data in projects
  • Fixed switching elements to per face UV in validator
  • Fixed image format not getting marked as saved on quit
  • Fixed missing undo integration for dropping textures
  • Fixed GIF reference images potentially not saving correctly
  • Fixed error on startup with action conditions
  • Fix description of bedrock legacy export action
  • Fix #1931 dialog file input reveals path in streamer mode
  • Fix locator/null size changing with FOV
  • Fix undoing mesh removing ignoring outliner position in some cases
  • Fix error in menus
  • Fix Share Model link dialog having unneccesary button
  • Fix mesh selection not updating correctly when copy pasting mesh selection
  • Fix face properties editor completely hidden when no cubes selected
  • Fixed #1900 Resetting a toolbar 2x empties it
  • Fixed texture apply actions being visible in single-texture formats
  • Fixed menus having incorrect scroll bars
  • Fixed slider for keyframe "Post" values not working correctly
  • Fixed the mirror brush having an incorrect brush size in some cases

4.7.4 - The Reference Image Update [Patch 4]

27 May 19:48
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Fixes

  • Fixed #1890 Brush and eraser no longer work in 2D editor
  • Returning from hovering over side menu in menu entry (e. g. Plugins...) to the main menu entry does not update highlight
  • Fixed missing translation for Start Screen button tooltip, when Hide Tab Bar is enabled

v4.7.3 - The Reference Image Update [Patch 3]

27 May 14:18
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Changes

  • Changed cuboid mesh default name to cuboid from cube
  • Adding reference image as blueprint by default when in side view
  • Added Reset Layout to help menu
  • Made Reset Layout unfold panels
  • Added texture selection event hooks
  • Improved mesh editing performance
  • Performance improvements
  • Support "context.is_first_person" for attachables

Fixes

  • Fixed #1883 UV editor textures stack when painting multiple elements
  • Fixed switching to paint mode de-syncing view mode selector
  • Fixed missing translation for Rotate UV
  • Fixed dialog methods using jQuery events
  • Improved long menu overflow
  • Force to lose WebGL context after deleting preview
  • Fixed issue when using loop cut on orphan edge
  • Fixed dropping texture on outliner overriding removed faces
  • Fixed removed store plugins being logged as installed
  • Fixed removed reference images reappearing after restart
  • Fixed actions not being deleted from toolbars when toolbar hidden
  • Fixed duplicated groups appearing at outliner bottom
  • Fixed #1000 Auto UV causes cube UV to exceed limits
  • Fixed #1864 Quad viewport blueprint issues
  • Fixed #1862 Animation controllers with particles and sounds don't load
  • Fixed cannot open context menu for controller particles and sounds
  • Fixed #1861 Ctrl + S does not save single animation controller
  • Fixed #1860 playback of loop modes in anim controllers
  • Fixed error when saving timeline setup

4.7.2 - The Reference Image Update [Patch 2]

30 Apr 21:33
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Changes

  • Use alt key to amplify keyframe graph from center
  • Added icon to reference image delete dialog

Fixes

  • Fixed FBX position keyframe scale (#1853)
  • Fixed animation controller blending using blend value of wrong state
  • Fixed reference image drag & drop
  • Fixed seam tool still selecting edges based on vertices
  • Fixed #1850 disabled cube faces block UV dragging
  • Fixed reference images being selectable through model
  • Fixed cube face rotation not always restricted to format
  • Fixed mesh alignment on higher res texture templates
  • Updated electron builder to potentially solve #1755
  • Fixed password toggle in settings not displaying in line
  • Fixed #1854 Cannot paint on Skin Block preset
  • More accurate animation playback speed
  • Fix #1262 inset faces don't have default UV mapping
  • Fixed moving mesh selection in group space

4.7.1 - The Reference Image Update [Patch 1]

24 Apr 11:53
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Changes

  • Increased the sensitivity of colors HSV sliders
  • Hide Create Texture type field when only one option is available

Fixes

  • Fixed issue with directional loop cuts
  • Fixed bones not updating when baking animation into model
  • Fixed event system no longer working with multiple hooks
  • Fixed custom formats not appearing on the start screen instantly
  • Fixed GIF encoder confusing black and transparent
  • Fixed graph editor messing up when no animator selected
  • Fixed #1839 can delete reference images while properties are open
  • Fixed missing lang string in reference image dialog
  • Removed save codec dialog in web app due to not working well with browser downloads
  • Fixed #1836 unable to paint on mobile after selecting color
  • Fixed splash art being invisible on mobile
  • Fixed blend by shortest path toggle in animation controllers not working
  • Fixed startup issue after adding certain actions to toolbars
  • Reverted pointer and graphics tablet changes in order to fix touch screen issues
  • Fixed options not getting added to empty sub menus
  • Fixed validator not updating on triggers
  • Fixed viewport context menu not working on touch
  • Fixed text and number fields not being selectable on some iOS devices
  • Fixed edge extrusion direction issue
  • Fixed actions not getting removed from keybinding list when unloading plugins

4.7.0 - The Reference Image Update

17 Apr 17:40
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Overview

  • Reference Images!
  • Sub keybindings!
  • Preview for Bedrock Attachables
  • Fixed flickering in GIF recorder
  • Graph editor keyframe amplify tool
  • New export options

Reference Images

  • Added reference image system, replacing backgrounds
  • Reference images can be mirrored and rotated
  • You can change the opacity of reference images, or hide them
  • You can choose the layer of your reference to show it behind or in front of the viewport, or floating above the UI
  • They can be saved in your project, which requires you to save your model as a .bbmodel project file. Or, they can be saved globally in Blockbench.
  • Multiple reference images can be added at the same time (#1157)
  • Reference images work in the 3D and 2D editor (#1552)
  • Use Clear Mode on blueprints to hide the background

image

Model Export Features (glTF, GLB, FBX, Collada)

  • Added export settings API
  • Added glTF export options
    • glTF encoding (ASCII glTF, Binary GLB)
    • Export bones as skinned armature
    • Embed textures
    • Scale
    • Export animations
  • Textures and UV maps on glTF models are no longer flipped vertically (#1743)
  • Added FBX export options
    • Scale
    • Export animations
    • The binary exporter is almost working, but not quite. If any FBX experts read this and may be able to help with this, hit me up!

Key Features

  • Added preview mode for Minecraft Bedrock attachable models on the player
  • Added keyframe amplify tool in the graph editor!
  • Proportional editing for meshes
  • Sub-keybindings!
    • Assign separate keys to increase or decrease a value such as brush size
    • Assign keys to go to a specific option (like specific Selection Mode, specific Transform Space etc.)

Editing

  • Added function to connect mesh faces in UV editor
  • Added UV vertex merging function
  • Smaller increments for HSV sliders (#1406)
  • Changed Box UV origin when resizing Z axis (#1794)
  • Improve edge/vertex extrusion direction in side views
  • Allow float sizes in modded entity format (keep in mind Box UV)
  • Loop cuts can now cut through a ring of triangles

UI

  • Display the top 5 Splash Art Contest submissions as a slideshow on the start sceren!
  • Restructured and improved UV menu
  • Improved numeric inputs
  • Update preview size when resizing window with background rendering off
  • Improve search bar mobile input
  • Allow math expressions in numeric inputs
  • Added Alt keybinding label to the color picker
  • Improved link and text sharing UI
  • Improved keybinding labels for international layouts
  • Replaced "Don't Show Again" button in dialogs with a checkbox
  • Renamed Face Normal to Face Orientation
  • Added Round Value feature to numeric sliders in context menu
  • Added setting for always showing splash art

Animation

  • Animations from different files are now allowed to have the same name (#1437)
  • Added ability to reorder animation controllers in animation list
  • Mark newly added animations as unsaved
  • Changed default timeline zoom level
  • Improve timeline timecode displays: E. g. snapping 50 no longer displays as 0.52, 1.04 etc.
  • Added support for Molang query is_first_person
  • Added preview.texture_frame variable to preview animated textures

Texturing and UV

  • Added mesh UV rotation handle
  • Option to configure 2D mirror painting center
  • Option to lock color palette
  • Added slider to switch selected palette color
  • Added Preview toggle in texture edit dialogs
  • Added support for animated textures on meshes (#1634)
  • "Reset Zoom" on UV editor now also resets position
  • Renamed 16x MC skin resolution to "default"
  • Added error message for textures that exceed the maximum resolution
  • Hide box UV toggle in texture generator if no cubes exist
  • Applying texture to box UV cube in UV editor now applies to all sides
  • Allow scrolling while dragging UV and copy-paste tool overlay
  • Better graphics table support for paint tools (solves #1286)
  • Added subtle pixel grid to default empty texture
  • Minor improvements to the mesh template generator

Other Features and Improvements

  • New Language: Vietnamese
  • Added first time save codec selector
  • Option to reset settings to default (on right-click)
  • Added validation for missing binding on Bedrock attachable models
  • Omit locators and null objects from screenshots
  • Plugins on desktop now only download on restart when a new version is available
  • Implemented top-facing item frame display reference
  • Added improved feedback for malformed JSON errors when importing files
  • Improved prism editor autocomplete:
    • Disable autocomplete popping up on navigation
    • Don't autocomplete if word is already completed
  • Improved mesh selection update performance
  • Removed Pedro Pascal

System Requirements

  • Dropped support for Windows 7 and Windows 8 / 8.1 for the Windows app. The browser app will continue to work on these systems for the forseeable future. More info

API changes

  • Added API to add toolbars to panels
  • Refactored panel toolbar setup
  • Added message box checkboxes
  • Added EventSystem super class
  • Implemented "once" listener type (#1656)
  • Introduced enum property type
  • Added dialog inline_select form element
  • Added conditions for toolbars
  • Change plugin download and install methods to make more sense
  • Added bedrock animation compile event hooks
  • Allow tab editing in prism editors with class capture_tab_key
  • Added NumSlider field to invert scroll direction

Fixes

  • Fixed flickering in recorded GIFs
  • Fixed issue with unset particle lifetimes (#1770)
  • Fixed bezier handles not syncing on uniform scale keyframes
  • Fixed resize line dragging with pen (#623)
  • Fixed painting grid not updating after creating template
  • Fixed #1766 UV faces rotate individually
  • Removed native tooltip on icon mode bar selects
  • Fixed status bar overflow
  • Fixed #1795 Center View on Selection in UV is based on texture rather than UV resolution
  • Fixed dissolving edges creating inverted faces
  • Fixed plugin documentation link
  • Fixed #1786 Cannot unselect texture if list is full
  • Fixed menu bar menus not closing when clicking again (#1803, thanks @MrKinau)
  • Fixed issues with height of some panels when in sidebar
  • Fixed #1804 Centering view on empty project corrupts view
  • Fixed issues with particle texture import and preview in web app
  • Fixed inflate not working correctly in Bedrock Block format
  • Fixed alignment of panting grid on bent quads
  • Fixed issue with creating mesh faces between disconnected vertices
  • Fixed #1797 Append Box UV elements to template increases size
  • Fixed textures getting stuck in non-existant frame after removing animation frames
  • Fixed #1805 issue when running edits while painting
  • Fixed #1809 edge selection not working sometimes
  • Fixed Reset Layout not working with new panel system
  • Fixed bedrock scale keyframe export formatting
  • Improved memory cleanup when closing projects
  • Fixed UV dragging not reacting to changes in pressed modifier keys while dragging
  • Fixed issues with undoing mesh UV mirroring and deleting meshes
  • Fixed normals inverting when deleting vertices
  • Fixed UV position sliders not correctly displaying coordinates of selected vertices
  • Fixed Sketchfab token not getting saved in some cases

4.7.0 Beta 3

13 Apr 18:47
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4.7.0 Beta 3 Pre-release
Pre-release

Welcome to the third beta for Blockbench 4.7 - The Reference Image Update!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Changes

  • Added option to toggle all reference images
  • Removed reference image web search due to being unreliable
  • Added attachable binding validation
  • Added support for animated textures on meshes (#1634)
  • Added pixel grid to default empty texture
  • Added Round Value feature to numeric sliders
  • Removed proportional editing from toolbar by default (it's a niche tool for Blockbench style)

Improvements

  • Improve prism editor autocomplete:
    • Disable autocomplete popping up on navigation
    • Don't autocomplete if word is already completed
  • Improve edge/vertex extrusion direction in side views
  • Hide box UV toggle in texture generator if no cubes exist
  • Applying texture to box UV cube in UV editor now applies to all sides
  • Invert color palette slider scroll direction
  • Switch rotate gizmo cursors
  • Pre-compute vertex weights for proportional editing to improve edit dynamics
  • Allow scrolling while dragging UV and copy-paste tool overlay
  • Better graphics table support for paint tools (solves #1286)
  • Improve timeline timecode displays: E. g. snapping 50 no longer displays as 0.52, 1.04 etc.
  • Improved mesh selection update performance

API changes

  • Allow tab editing in prism editors with class capture_tab_key
  • Added NumSlider field to invert scroll direction

Fixes

  • Fixed flickering in recorded GIFs
  • Fixed issue with unset particle lifetimes (#1770)
  • Fixed bezier handles not syncing on uniform scale keyframes
  • Fixed reference images being selectable behind UI
  • Fixed error when using resize slider with box UV cube
  • Fixed resize line dragging with pen (#623)
  • Fixed painting grid not updating after creating template
  • Fixed incorrect position in display settings
  • Disabled action prevention while transforming due to potential errors

4.7.0 Beta 2

08 Apr 13:25
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4.7.0 Beta 2 Pre-release
Pre-release

Welcome to the second beta for Blockbench 4.7 - The Reference Image Update!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

System Requirements

  • Dropped support for Windows 7 and Windows 8 / 8.1 for the Windows app. The browser app will continue to work on these systems for the forseeable future. More info

Reference images

  • Added option to select in which modes a reference image is visible
  • Outline invisible reference images in editing mode

Changes

  • Implement max texture size error
  • Added option to configure 2D mirror painting center
  • Undo Y Flip on glTF texture + UV export (#1743)
  • Added embed textures option in glTF
  • Added slider to switch selected palette color
  • Implement new numeric input in more places
  • Include sub keybindings in keybinding search results
  • Better feedback for JSON errors in dialog
  • Rename 16x MC skin resolution to "default"

Fixes

  • Fixed #1805 issue when running edits while painting
  • Fixed glTF rig root offset issue
  • Fixed skinned mesh normals in glTF
  • Fixed #1809 edge selection not working sometimes
  • Fixed issue with reference image depth order when color picking
  • Fixed angle dialogs not opening
  • Fixed Reset Layout not working with new panel system
  • Fixed bedrock scale keyframe export formatting
  • Added missing translations
  • Improved memory cleanup when closing projects

4.7 Beta 1

03 Apr 10:48
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4.7 Beta 1 Pre-release
Pre-release

Welcome to the first beta for Blockbench 4.7 - The Reference Image Update!

by @JannisX11

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Reference Images

  • Added reference image system, replacing backgrounds
  • Reference images can be mirrored and rotated
  • You can change the opacity of reference images, or hide them
  • You can choose the layer of your reference to show it behind or in front of the viewport, or floating above the UI
  • They can be saved in your project, which requires you to save your model as a .bbmodel project file. Or, they can be saved globally in Blockbench.
  • Multiple reference images can be added at the same time (#1157)
  • Reference images work in the 3D and 2D editor (#1552)
  • Use Clear Mode on blueprints to hide the background
  • Use web search to add reference images without leaving Blockbench

Export settings

  • Added export settings API
  • Added glTF binary export option
  • Added option to export to glTF as rigged mesh / armature
  • Added FBX export settings

Features

  • Added preview mode for Minecraft Bedrock attachable models on the player
  • Added keyframe amplify tool
  • Sub-keybindings!
  • Option to reset settings to default (on right-click)
  • Add first time save codec selector
  • Add Preview toggle in texture edit dialogs
  • Added setting for always showing splash art
  • Added function to connect mesh faces in UV editor
  • Added UV vertex merging function
  • Added option to lock palette
  • Added proportional editing for meshes (Work in progress)

Improvements

  • Animations from different files are now allowed to have the same name (#1437)
  • Add ability to reorder animation controllers in animation list
  • Smaller increments for HSV sliders (#1406)
  • Improved keybinding labels for international layouts
  • Omit locators and null objects from screenshots
  • Added mesh UV rotation handle
  • Improved numeric inputs
  • Update preview size when resizing window with background rendering off
  • Improve search bar mobile input
  • Allow expressions in dialog number inputs
  • Restructured and improved UV menu
  • Change default timeline zoom level
  • Download plugins on desktop only when update available
  • Allow float sizes in modded entity format
  • Improve link and text sharing UI
  • Add API to add toolbars to panel
  • Refactor panel toolbar setup
  • Implement top-facing item frame display reference
  • Changed Box UV origin when resizing Z axis (#1794)
  • Mark newly added animations as unsaved
  • Added Alt keybinding label to the color picker
  • Replaced "Don't Show Again" button in dialogs with a checkbox
  • Renamed Face Normal to Face Orientation
  • Loop cuts can now cut through a ring of triangles
  • "Reset Zoom" on UV editor now also resets position
  • Added support for Molang query is_first_person
  • Added preview.texture_frame variable to preview animated textures
  • Removed Pedro Pascal

Technical changes

  • Added message box checkboxes
  • Added EventSystem super class
  • Implemented "once" listener type (#1656)
  • Introduced enum property type
  • Added dialog inline_select form element
  • Added conditions for toolbars
  • Change plugin download and install methods to make more sense
  • Added bedrock animation compile event hooks

Fixes

  • Fixed #1766 UV faces rotate individually
  • Removed native tooltip on icon mode bar selects
  • Fixed status bar overflow
  • Fixed #1795 Center View on Selection in UV is based on texture rather than UV resolution
  • Fixed dissolving edges creating inverted faces
  • Fixed plugin documentation link
  • Fixed #1786 Cannot unselect texture if list is full
  • Fixed menu bar menus not closing when clicking again (#1803, thanks @MrKinau)
  • Fixed issues with height of some panels when in sidebar
  • Fixed #1804 Centering view on empty project corrupts view
  • Fixed issues with particle texture import and preview in web app
  • Fixed inflate not working correctly in Bedrock Block format
  • Fixed alignment of panting grid on bent quads
  • Fixed issue with creating mesh faces between disconnected vertices
  • Fixed #1797 Append Box UV elements to template increases size
  • Fixed textures getting stuck in non-existant frame after removing animation frames