This readme is outdated! I havent gotten around to updating it just yet, but crucial details is that I use ggez and bevy_ecs now, and am still working on the engine.
This project is a means to really dive head first into a new game dev experience, where I can learn to build a game from the ground up.
Unlike the last game engine I built myself, I'm making this one in Rust. Trying to get things to even render with Python was a mess.
This project uses https://github.com/hecrj/coffee to do the super heavy lifting, handing off direct GPU control, but otherwise the rest of the functionality is handled by me.
Currently in prototyping phase, where I build the bare minimum and try to get something working. Also known as a Minimum Viable Product, or similar. Reach out if you have anything to say about this!