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Tips, solved bugs and issues
JediKnightChan edited this page Nov 9, 2024
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- Root motion replication problems in 5.1 (5.1 Engine problem)
- Unusual port forwarding arg in Docker for UE dedicated server (-p 7777:7777/udp)
- How to compile OnlineSubsystemEOS for Linux (Copypaste to project Plugins, add changes for Linux support)
- Windows Server dedicated server freezes after several minutes of gameplay, when text in console is selected or console is not focused (disable Quickedit mode in cmd)
- EOS causing game freezing in 1 hour because not updating token (change to bUseEAS=True, NativePlatformService=EOS)
- Replays recorded by client have missing / invisible / invalid / no actors (check Is Replicated checkbox on actors)
- Changes you make in DefaultEngine.ini config not applied to the actual game / Replays working in development built game, but not in shipping (delete cached configs)
- Python API k2_gather_subobject_data_for_blueprint incorrect in 5.0 and working in 5.1
- Dedicated server destroyes projectiles (if they are not always relevant)
- Use Steam Online Subsystem instead of EOS if you want to get out of the box number of player in session and ping to the session host