2D irregular cutting and packing (C&P) problems are a class of combinatorial optimization problems that involve placing irregular shaped items into containers in an efficient way. These problems contain two distinct challenges:
- Optimization: deciding which items to place in which configuration in order to optimize some objective function.
- Geometric: ensuring a placement is feasible. Does the item fit in the container? Does it not collide with other items?
Previously, those tackling these problems have had to address both challenges simultaneously. This is particulary demanding given that it requires two distinct sets of expertise and lots of research & development effort.
This project aims to decouple the two challenges by providing a Collision Detection Engine (CDE) that can efficiently handle the
geometric aspects of 2D irregular C&P problems.
The CDE's main responsibility is determining if an item can be placed at a certain location without causing any collisions, which would render a solution infeasible.
The CDE embedded in jagua-rs
is powerful enough to resolve millions of these collision queries every second.
jagua-rs
enables you to confidently focus on the combinatorial aspects of the optimization challenge at hand, without
having to worry about the underlying geometry.
In addition, a reference implementation of a basic optimization algorithm built on top of jagua-rs
is provided in the lbf
crate.
jagua-rs
includes all components required to create an easily manipulable internal representation of 2D
irregular C&P problems.
It also boasts a powerful Collision Detection Engine (CDE) which determines whether an item can fit at a specific
position without causing any collisions.
- Performant:
- Focus on maximum performance, both in terms of query resolution and update speed
- Can resolve millions of collision queries per second
- Integrated preprocessor to simplify polygons
- Robust:
- Designed to mimic the exact results of a naive trigonometric approach
- Special care is taken to handle edge cases caused by floating-point arithmetic
- Written in pure Rust 🦀
- Adaptable:
- Define custom C&P problem variants by creating new
Instance
and accompanyingProblem
implementations - Add extra constraints by creating new
Hazards
andHazardFilters
-
Hazards
: consolidation of all spatial constraints into a single model -
HazardFilters
: excluding specificHazards
from consideration on a per-query basis
-
- Define custom C&P problem variants by creating new
- Currently supports:
- Bin- & strip-packing problems
- Irregular-shaped items & bins
- Continuous rotation & translation (double precision)
- Holes and quality zones in the bin
The lbf
crate contains a reference implementation of an optimization algorithm built on top of jagua-rs
.
It is a simple left-bottom-fill heuristic, which sequentially places the items into the bin, each time at the left-bottom
most position.
The code is thoroughly documented and should provide a good starting point for anyone interested building their own optimization algorithm on top
of jagua-rs
.
Ensure Rust and Cargo are installed and up to date.
General usage:
cd lbf
cargo run --release -- \
-i <input file> \
-c <config file (optional)> \
-s <solution folder> \
-l <log level (optional)>
Concrete example:
cd lbf
cargo run --release -- \
-i ../assets/swim.json \
-c ../assets/config_lbf.json \
-s ../solutions
The assets folder contains a set of problem instances from the academic literature that were converted to the same JSON structure.
The files are also available in Oscar Oliveira's OR-Datasets repository.
At the end of the optimization, the solution is written to the specified folder. Two types of files are written:
The solution JSON is similar to the input JSON, but with the addition of the Solution
key at the top level.
It contains all information required to recreate the solution, such as the bins used, how the items are placed inside and some additional statistics.
A visual representation of every layout of the solution is created as an SVG file. By default, only the bin and the items placed inside it are drawn. Optionally the quadtree, hazard proximity grid and fail-fast surrogates can be drawn on top. A custom color theme can also be defined.
All visual options be configured in the config file, see docs for all available options.
Some examples of layout SVGs created by lbf
:
Note: Unfortunately, the SVG standard does not support strokes drawn purely inside (or outside) of polygons. Items might therefore sometimes falsely appear to be (very slightly) colliding in the SVG visualizations.
Configuration of jagua-rs
and the lbf
heuristic is done through a JSON file.
An example config file is provided here.
If no config file is provided, the default configuration is used.
The configuration file has the following structure:
{
"cde_config": { //Configuration of the collision detection engine
"quadtree_depth": 5, //Maximum depth of the quadtree is 5
"hpg_n_cells": 2000, //The hazard proximity grid contains 2000 cells
"item_surrogate_config": {
"pole_coverage_goal": 0.9, //The surrogate will stop generating poles when 90% of the item is covered
"max_poles": 10, //The surrogate will at most generate 10 poles
"n_ff_poles": 2, //Two poles will be used for fail-fast collision detection
"n_ff_piers": 0 //Zero piers will be used for fail-fast collision detection
}
},
"poly_simpl_tolerance": 0.001, //Polygons will be simplified until at most a 0.1% deviation in area from the original
"prng_seed": 0, //Seed for the pseudo-random number generator. If undefined the outcome will be non-deterministic
"n_samples": 5000, //5000 placement samples will be queried per item per layout
"ls_frac": 0.2 //Of those 5000 samples, 80% will be sampled at uniformly at random, 20% will be local search samples
}
See docs for a detailed description of all available configuration options.
Due to lbf
being a one-pass constructive heuristic, the final solution quality is very chaotic.
Tiny changes in the operation of the algorithm (sorting of the items, configuration, prng seed...)
will lead to solutions with drastically different quality.
Seemingly superior configurations (such as increased n_samples
), for example, may result in worse solutions and vice versa.
Omitting prng_seed
in the config file disables the deterministic behavior and will demonstrate this variation in solution quality.
This heuristic merely serves as a reference implementation of how to use jagua-rs
and should probably not be used as an optimization algorithm for any real-world use case.
Documentation of this repo is written in rustdoc and the most recent version is automatically deployed and hosted on GitHub Pages:
jagua-rs
docs: https://jeroengar.github.io/jagua-rs-docs/jagua_rs/lbf
docs: https://jeroengar.github.io/jagua-rs-docs/lbf/
Alternatively, you can compile and view the docs of older versions locally by using: cargo doc --open
.
These debug_asserts
are enabled by default in debug and test builds, but are omitted in release builds to maximize performance.
Additionally, lbf
contains some basic integration tests to validate the general correctness of the engine.
These tests essentially run the heuristic on a set of input files, using multiple configurations and with assertions enabled.
The coverage and granularity of the tests needs to be expanded in the future.
Contributions to jagua-rs
are more than welcome!
To submit code contributions: fork the repository,
commit your changes, and submit a pull request.
This project is licensed under Mozilla Public License 2.0 - see the LICENSE file for details.
This project began development at KU Leuven and was funded by Research Foundation - Flanders (FWO) (grant number: 1S71222N).