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Local Region

JimiIT92 edited this page Dec 2, 2017 · 7 revisions

A Local Region is Region bounded between two points. Is essentially a rectangle with its own flags and its own properties. Since is limited it has some unique properties that are described below.

POINTS

A Local Region has 2 points that defines its bounds. These points can be set using the Region Selector while creating the Region or using the /rg expand command if they are already set.

PRIORITY

A Local Region can have a priority in order to determine wich Region has to handle events if 2 or more Regions overlaps. The region priority can be set using the /rg priority command.

TELEPORT LOCATION

A Local Region can have a Teleport Location, so when players use the /rg tp command they will be teleported at this location. You can disable players from teleporting to the Teleport Location of the Region setting the cantp flag to false.

SPAWN LOCATION

A Local Region can have a Spawn Location, so when players use the /rg spawn command they will be teleported at this location. You can disable players from teleporting to the Spawn Location of the Region setting the canspawn flag to false.

MEMBERS

A Local Region can be held by some players, meaning that they will have all permissions inside that Region. This is useful if you want to make private Regions. You can add a member to a Region using the /rg add command or remove it using the /rg remove command.

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