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* Improved generation, now on SetupStartInventory, Worldgen and first load. No longer on pickup * Added and improved documentation * Refactored CanRoll methods to a single one * Previous CanApply is renamed to CanRoll (ModifierPool) * Modifier's Description is renamed to TooltipLines * Removed the OnPickup context (SetupStartInventory is now in its place) * Modifier.UniqueRoll now works * Modifiers are unique: KnockbackImmunity, CursedDamage * Added Modifier.PostRoll to control if the modifier is actually added, after Modifier.Roll is called. See RandomDebuff for specific usage
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