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Added multithreading to SceneRenderer's rendering pipeline!!
-Added comments to the CameraEvent class -Renamed EventDispatcher of graphics event package to GraphicsEventDispatcher -Added comments to the CameraListener interface -Added comments to the GraphicsEventDispatcher class -Added comments to the EventDispatcher class -Added comments to the UpdateListener interface -Added comments to the UpdateEvent class -Changed GameManager update from swing Timers to Threads -Changed KeyInputManager thread synchronizing from semaphores to synchronized list -Changed SceneRenderer to work with 2 threads, 1 for transformations, and other for drawing (needs to be refactored, its a mess now)
John
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Sep 4, 2018
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