- Fixed mods failing to load when the base64 modID string included a
+
character (#17)
- Fixed default game port not being added to the server address if the port is missing
- Fixed error when querying unmodded servers
- Shortened the mod directory link names in the DayZ game directory.
This fixes the issue of Steam not launching the game and becoming unresponsive to further launch attempts.
See #9 and ValveSoftware/steam-for-linux#5753.
- Switched from daemonforge.dev JSON API to dayzsalauncher.com JSON API
- Added support for optional custom game launch parameters
- Added examples and known issues to readme
- Fixed mod symlink path check
- Added
STEAM_ROOT
example to--help
. - Added output messages when not doing anything (missing mod-IDs, server address or launch parameter).
- Changed mod symlinks to the
modid-modname
format
- Fixed launcher not working when
--debug
was not set due to incorrect return value of debug log function
- Fixed
stderr
redirection of various commands
- Implemented flatpak support. Tries to use flatpak by default, if available.
- Added
--steam
parameter for overriding flatpak mode or choosing a different steam executable.
- Initial release