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Added shadow gauntlet and changed designs
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Jouca committed Jul 28, 2024
1 parent 55364e8 commit ff9a833
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Showing 4 changed files with 10 additions and 3 deletions.
5 changes: 3 additions & 2 deletions changelog.md
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@@ -1,7 +1,8 @@
# Changelog
## <cj>v1.3.6</c> <cb>(2024-07-28)</c>
* <cy>Changed</c> <cb>Time</c> gauntlet design
* <cy>Fixed</c> redirecting nofications that was crashing when clicking on it
* <cg>Added</c> <cp>Shadow</c> gauntlet design
* <cy>Changed</c> <cb>Time</c> and <co>Spike</c> gauntlet designs
* <cy>Fixed</c> redirecting nofications that was crashing when clicking on it (again)

## <cj>v1.3.5</c> <cb>(2024-07-20)</c>
* <cg>Added</c> <co>Fire</c>, <cj>Ice</c>, <cg>Poison</c>, <cb>Time</c>, <co>Spike</c> and <cj>Water</c> gauntlet design (thanks brift for joining the project for gauntlets!)
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Binary file added resources/gauntlets/shadow_gauntlet.png
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Binary file modified resources/gauntlets/spike_gauntlet.png
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8 changes: 7 additions & 1 deletion src/Styles/GauntletStyle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -669,7 +669,13 @@ class $modify(CustomGauntletSelectLayer, GauntletSelectLayer) {
} else if (gauntletName == "Spike") {
CCSprite* sprite = CCSprite::createWithSpriteFrameName("spike_gauntlet.png"_spr);
sprite->setPosition(bg->getPosition());
sprite->setScale(1.270f);
sprite->setScale(1.920f);
sprite->setZOrder(0);
node->addChild(sprite);
} else if (gauntletName == "Shadow") {
CCSprite* sprite = CCSprite::createWithSpriteFrameName("shadow_gauntlet.png"_spr);
sprite->setPosition(bg->getPosition());
sprite->setScale(1.745f);
sprite->setZOrder(0);
node->addChild(sprite);
} else if (gauntletName == "NCS I") {
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