-
-
Notifications
You must be signed in to change notification settings - Fork 347
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Detect manually installed mods via cfg file :FOR[identifier] clauses #3525
base: master
Are you sure you want to change the base?
Conversation
This comment was marked as resolved.
This comment was marked as resolved.
fe804fe
to
6d5cd63
Compare
6d5cd63
to
6bf11e7
Compare
This comment was marked as resolved.
This comment was marked as resolved.
9db004e
to
c65336e
Compare
This comment was marked as resolved.
This comment was marked as resolved.
119cd6b
to
5245d8f
Compare
cae4671
to
baef48b
Compare
This comment was marked as resolved.
This comment was marked as resolved.
1cec721
to
65a4880
Compare
This comment was marked as resolved.
This comment was marked as resolved.
Under KSP-CKAN would be totally fine with me 👍 |
So the command my IDE issues to start the client with debugging is /usr/bin/mono-sgen --debug --debugger-agent=transport=dt_socket,server=y,suspend=y,address=127.0.0.1:55555,setpgid=y ./_build/out/CKAN-GUI/Debug/bin/CKAN-GUI.exe To run it manually you need to replace But it does replicate the crash, without the I don't really know what to do now. It's most likely a mono bug, and while we could report it it's unlikely to receive any attention (they don#t even merge ready-made severe bug fixes anymore). But I don't want to merge it without it being fixed, as it would break debugging completely for the entire application. |
Hmm, your guess about |
This comment was marked as resolved.
This comment was marked as resolved.
199d4c8
to
a666a17
Compare
This comment was marked as resolved.
This comment was marked as resolved.
ee28353
to
4e52071
Compare
24bb533
to
6d6f181
Compare
6d6f181
to
08c04ac
Compare
Just browsing PRs...this one sounds pretty interesting, is there anything I can do to help? Is this ready to go but just needs merging? Another thought I had along similar lines (and maybe should be a separate issue) is that many mods have a DLL but it's named differently from the metadata identifier. We could add something to the metadata that provides the name of the DLL that should be considered for auto-detection. |
I have two outstanding concerns:
I do still think there's potential value here, which is why this isn't closed yet. But these risks feel hard to quantify and potentially serious, and I'd like to think of ways to address them merging.
I had this in the back of my mind as a "someday" project. It could also be a way to detect more mods if it can check for non-DLL files. |
Oh...this kind of seems like a better solve for the whole thing, right? Maybe not quite as automatic, but I'm sure you could analyze the files that a mod installs and make some good guesses about which ones are THE file that defines the mod. |
Possibly, yes. Another reason this PR is in stasis; if we try that approach and it works well, then it could make sense to close this instead of merging. |
Problems
If you manually install JNSQ and ReStock and all their dependencies, CKAN detects the dependencies but not JNSQ or ReStock:
All non-plugin mods are affected similarly, as are some plugin mods.
Causes
In the case of JNSQ, this is because it has no plugins, and the code to detect manually installed mods only looks at DLLs. For ReStock it's because the capitalization of
Restock.dll
doesn't match the identifier.Background
Module Manager's
:FOR[identifier]
clause can be used in a cfg file to declare that a mod is installed, to satisfy MM's:NEEDS[identifier]
clauses for other mods:Both JNSQ and ReStock use this syntax.
Changes
Now when we scan the game dir for manually installed mods, in addition to DLLs, we also consider .cfg files, but instead of just inspecting the filename as we do for DLLs, we look for
:FOR[identifier]
clauses in the file's contents. This allows us to detect manual installations of JNSQ and ReStock (and probably many other non-plugin mods):(I even verified that you can "upgrade" these to CKAN-managed status. CKAN spends a very long time confirming that all of JNSQ's 3.68 GiB of files are identical, but it does eventually finish and prompt the user for permission to replace them. #3512 probably helped with that.)
The file scan should be pretty robust because it is done with a full parser of ModuleManager-augmented config node syntax. For example, it won't be fooled if a UI string says ":FOR[identifier]" somewhere; only real, valid uses of
:FOR[]
will be used. Tests for the parser are included.The parser uses https://github.com/acple/ParsecSharp , which requires C# 7.3 or later, so I decided to upgrade to C# 8.0, which requires .NET Framework 4.6.1. .NET Core recognizes a
LangVersion
of 8.0 but not 8, so we had to go with 8.0, but unfortunately Framework 5.20 recognizes 8 but not 8.0, so we've dropped 5.20 from the builds.Since this syntax is specific to KSP, the code to parse it is under the
Core/Games/KerbalSpaceProgram
directory and works via theIGame
interface to allow other syntaxes to be parsed for other games.Netkan is updated to use the parser (with results of parsing cached for 15 minutes to avoid repeat processing, which might improve performance if retrieving the file contents from the ZIP is a bottleneck) in the places where it examines cfg files currently:
:FOR[identifier]
clause with a matching identifier (such as JNSQ and ReStock)